Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Librarian (HQ) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
4 |
9 |
2+/5(I)+ |
107 |
Psychic Power: Smite; Independent Character; Power Weapon (x1); Storm Bolter
|
Terminator Armour |
2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. |
[25] |
Auspex |
If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. |
[2] |
Dreadnought (Elites) |
1 |
WS: 4 BS: 4 S: 6 I: 4 A: 2 |
135 |
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Missile Launcher; Twin Lascannon
|
Bike Squad (Fast Attack) |
2 |
4 |
4 |
4 |
4/5 |
1 |
4 |
1 |
8 |
3+ |
203 |
Bikes; Twin Bolter; Meltagun (x1); Plasma Gun (x1)
|
Attack Bike |
1 |
4 |
4 |
4 |
5 |
1 |
4 |
2 |
8 |
2+ |
[50] |
Twin Bolter & 2 Bolt P.; Heavy Bolter
|
Veteran Sergeant |
1 |
4 |
4 |
4 |
4/5 |
1 |
4 |
2 |
9 |
3+ |
[67] |
Twin Bolter; Power Weapon (x1)
|
Auspex |
If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. |
[2] |
Tactical Squad (Troops) |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
126 |
Bolter (x4); Lascannon (x1); Plasma Gun (x1)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
[15] |
Bolt Pistol & CCWep.
|
Tactical Squad (Troops) |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
121 |
Bolter (x4); Missile Launcher (x1); Plasma Gun (x1)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
[15] |
Bolt Pistol & CCWep.
|
Tactical Squad (Troops) |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
182 |
Bolter (x5); Missile Launcher (x1); Meltagun (x1)
|
Veteran Sergeant |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[57] |
Bolt Pistol (x1); Power Fist (x1)
|
Auspex |
If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. |
[2] |
Tactical Squad (Troops) |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
188 |
Bolter (x5); Heavy Bolter (x1); Flamer (x1)
|
Veteran Sergeant |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[72] |
Plasma Pistol (x1); Power Fist (x1)
|
Auspex |
If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. |
[2] |
Tactical Squad (Troops) |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
163 |
Bolter (x5); Heavy Bolter (x1); Flamer (x1)
|
Veteran Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[47] |
Bolt Pistol (x1); Power Weapon (x1)
|
Auspex |
If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. |
[2] |
Devastator Squad (Heavy Support) |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
200 |
Bolter (x3); Missile Launcher (x4)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[15] |
Bolter
|
Whirlwind Battery (Heavy Support) |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
75 |
Tank; Multirocket Launcher
|
Option Footnotes: |
|
|
Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
Bolter |
24"R, S4, AP5, Rapid Fire. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Flamer |
Template, S4, AP5, Assault 1. |
|
Heavy Bolter |
36"R, S5, AP4, Heavy 3. |
|
Lascannon |
48"R, S9, AP2, Heavy 1. |
|
Meltagun |
12"R, S8, AP1, +D6 AP at 6". |
|
Missile Launcher |
48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). |
|
Multirocket Launcher |
G48"R, S5, AP4, Ord. 1 Blast. |
|
Plasma Gun |
24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
Plasma Pistol |
12" R, S7, AP2, Pistol. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
Power Fist |
Always go last. No armour save. Doubles strength. |
|
Power Weapon |
No armour save in close combat. |
|
Storm Bolter |
24"R, S4, AP5, Assault 2. |
|
Twin Bolter |
24"R, S4, AP5, Rapid Fire, Linked. Always fires as if stationary. |
|
Twin Lascannon |
48"R, S9, AP2, Heavy 1, Linked. |
|