1000 Pts - Tyranids Army Hive Fleet Phage

Unit Name ## WS BS St To Wo In At Ld Save Cost
Lightning (MHive) 1 6 3 6 6 4 5 3/5 10 2+ 191
Tyranid Monstrous Creature; Adrenal Glands (In); Adrenal Glands (WS); Extended Carapace; Toxin Sacs; Wings; Move 12", advance and fall back 3D6"; May not enter difficult or impassible terrain; Deep Strike if allowed.; Scything Talons (x2)
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
  #The Horror Any model assaulting the creature must pass a Morale test or may not assault that turn. [0]
  Warp Blast Can make shooting attack (24"R, S5, AP3, Assault 1 Blast); Or, by passing a Psychic test, (18"R, S10, AP2, Assault 1). [20]
  Catalyst Requires a Psychic test; Models of one Tyranid unit within 18" can strike back in close combat, even if they're killed; Lasts one Assault Phase. [10]
Hemagogues (Warr) 3 5 3 5 4 2 5 2* 10 4+ 112
Rending Claws (x1); Scything Talons (x4); Venom Cannon (x1); Extended Carapace; Flesh Hooks; Elites
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
Lysogaunts (MGaun) 16 3 3 4 3 1 5 1/2 5* 6+ 202
Fleet of Claw; Adrenal Glands (In); Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Scything Talons; Hive Node (x1)
Spinegaunts (MGaun) 16 3 3 3 3 1 4 1 5* 6+ 90
Fleet of Claw; Spinefist; Hive Node (x1)
Phagocytic Swarm (Rippr) 8 3 - 3 3 3 1 3 10 6+ 92
Never fall back, automatically pass Morale checks even when they would normally fall back with no test taken; Cannot be pinned; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Blasts inflict two wounds; +1 save in cover; Weapon-Beast (x2); Rending Claws (x2)
Mjolnir (MCarn) 1 3 3 9 6 4 1 2/3 10 2+ 137
Tyranid Monstrous Creature; Enhanced Senses; Extended Carapace; Scything Talons (x1); Venom Cannon
Genestealers (Troops) 11 6 - 4 4 1 6 2 10 6+ 176
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws
Option Footnotes:
  Extended Carapace +1 Save bonus.
  Flesh Hooks Fight simultaneously with troops in cover; Treat vertically impassible terrain as Difficult Ground.
  Hive Node The brood has Leadership 10 as long as the mutant is alive.
  Rending Claws Auto-wounds and no armour saves on 'to hit' roll of 6; Roll an extra dice if you roll a 6 for AP.
  Scything Talons +1 attacks in close combat.
  Spinefist 12"R, S(C), AP5, Assault X.
  Venom Cannon 36"R, S(C+2), AP4, Assault X; Only glances against vehicles.
Total Army Cost: 1000 Pts.
Notes:
On tyranid weapon statistics, 'C' means the creatures strength (weapon strength has a maximum of 10) and 'X' means the number of attacks the creature has.

Models in Army: 56


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 191 809 19%
Elite (<=3unit) 1 2 112 888 11%
Troops (>=2unit <=6unit) 4 2 560 440 56%
Fst. Atck. (<=3unit) 0 3 0 1000 0%
Hvy. Supp. (<=3unit) 1 2 137 863 13%
Other (N/A) 0 n/a 0 1000 0%
Equipment Summary 5 n/a 50 n/a 5%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.