1500 Pts - Iron Hands Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Iron Father Damoclese (Dread) 1 WS: 5 BS: 5 S: 6/10 I: 4 A: 3 170
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Old & Wise; Hard to Kill; Dread. CC Weapon; Storm Bolter; Plasma Cannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Nrother Avor (Dread) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2 130
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Storm Bolter; Twin Lascannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Tactical Shock Marines (Tact) 9 4 4 4 4 1 4 1 8 3+ 300
Bolter (x7); Missile Launcher (x1); Flamer (x1); Frag Grenades
  Iron Sgt Jackson () 1 4 4 4 4 1 4 2 9 3+ [71]
Frag Grenades; Lightning Claw; Bolter-Flamer
    Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [5]
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [69]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Pintle Storm Bolter 24"R, Str 4, Ap 5, Assault 2. [10]
    Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Tactical Shock Marines (Tact) 9 4 4 4 4 1 4 1 8 3+ 300
Bolter (x7); Missile Launcher (x1); Flamer (x1); Frag Grenades
  Iron Sgt Karlov () 1 4 4 4 4 1 4 2 9 3+ [71]
Frag Grenades; Lightning Claw; Bolter-Flamer
    Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [5]
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [69]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Pintle Storm Bolter 24"R, Str 4, Ap 5, Assault 2. [10]
    Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Tactical Shock Marines (Tact) 9 4 4 4 4 1 4 1 8 3+ 300
Bolter (x7); Lascannon (x1); Plasma Gun (x1); Frag Grenades
  Iron Sgt Haddus () 1 4 4 4/8 4 1 4 2/3 9 3+ [66]
Frag Grenades; Bolt Pistol (x1); Thunder Hammer (x1)
    Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [5]
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [69]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Pintle Storm Bolter 24"R, Str 4, Ap 5, Assault 2. [10]
    Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Tactical Shock Marines (Tact) 9 4 4 4 4 1 4 1 8 3+ 300
Bolter (x7); Lascannon (x1); Plasma Gun (x1); Frag Grenades
  Iron Sgt Mollar () 1 4 4 4/8 4 1 4 2/3 9 3+ [66]
Frag Grenades; Bolt Pistol (x1); Thunder Hammer (x1)
    Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [5]
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [69]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Pintle Storm Bolter 24"R, Str 4, Ap 5, Assault 2. [10]
    Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Option Footnotes:
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  Bolter-Flamer Bolter: 24"R, S4, AP5, Rapid Fire. Flamer: Template, S4, AP5, Assault 1. May only fire Flamer once per battle. May not fire both weapons at once.
  Dread. CC Weapon No armour save. If destroyed, use S before the /.
  Flamer Template, S4, AP5, Assault 1.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Lascannon 48"R, S9, AP2, Heavy 1.
  Lightning Claw(s) No armour save; re-roll failed "to wound" rolls. Lightning Claws do not give bonus attacks for 2 weapons unless 2 Claws are used together.
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Plasma Cannon 36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Plasma Gun 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  Thunder Hammer Doubles Strength, no armour save, always goes last. Models wounded may not attack again until the end of the next Assault phase. Vehicles hit suffer "Crew Shaken" in addition to other damage.
  Twin Lascannon 48"R, S9, AP2, Heavy 1, Linked.
Total Army Cost: 1500 Pts.
Notes:
If Deep Strike is allowed, the army may deploy in Drop Pods.
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 46


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 170 1330 11%
Elite (<=3unit) 1 2 130 1370 8%
Troops (>=2unit <=6unit) 4 2 1200 300 80%
Fst. Atck. (<=3unit) 0 3 0 1500 0%
Hvy. Supp. (<=3unit) 0 3 0 1500 0%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 22 n/a 106 n/a 7%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.