Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Thunder (MHive) |
1 |
5 |
4 |
6 |
6 |
4 |
4 |
3/4 |
10 |
3+ |
138 |
Tyranid Monstrous Creature; Enhanced Senses; Toxin Sacs; Scything Talons (x1); Venom Cannon
|
#Synapse Creature |
Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. |
[0] |
#The Horror |
Any model assaulting the creature must pass a Morale test or may not assault that turn. |
[0] |
Lightning (MHive) |
1 |
6 |
4 |
6 |
6 |
4 |
5 |
3/5 |
10 |
2+ |
199 |
Tyranid Monstrous Creature; Adrenal Glands (In); Adrenal Glands (WS); Enhanced Senses; Extended Carapace; Toxin Sacs; Wings; Move 12", advance and fall back 3D6"; May not enter difficult or impassible terrain; Deep Strike if allowed.; Scything Talons (x2)
|
#Synapse Creature |
Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. |
[0] |
#The Horror |
Any model assaulting the creature must pass a Morale test or may not assault that turn. |
[0] |
Warp Blast |
Can make shooting attack (24"R, S5, AP3, Assault 1 Blast); Or, by passing a Psychic test, (18"R, S10, AP2, Assault 1). |
[20] |
Catalyst |
Requires a Psychic test; Models of one Tyranid unit within 18" can strike back in close combat, even if they're killed; Lasts one Assault Phase. |
[10] |
Warrior Brood (Elites) |
3 |
5 |
3 |
5 |
4 |
2 |
5 |
2* |
10 |
4+ |
112 |
Rending Claws (x1); Scything Talons (x4); Venom Cannon (x1); Extended Carapace; Flesh Hooks; Elites
|
#Synapse Creature |
Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. |
[0] |
Genestealers (Troops) |
7 |
6 |
- |
4 |
4 |
1 |
6 |
2 |
10 |
6+ |
112 |
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws
|
Spinegaunts (MGaun) |
24 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
5* |
6+ |
130 |
Fleet of Claw; Spinefist; Hive Node (x1)
|
Spinegaunts (MGaun) |
24 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
5* |
6+ |
130 |
Fleet of Claw; Spinefist; Hive Node (x1)
|
Lysogaunts (MGaun) |
16 |
3 |
3 |
4 |
3 |
1 |
5 |
1/2 |
5* |
6+ |
202 |
Fleet of Claw; Adrenal Glands (In); Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Scything Talons; Hive Node (x1)
|
Hormagaunt Brood (Troops) |
16 |
4 |
3 |
3 |
3 |
1 |
4 |
2 |
5* |
6+ |
170 |
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons; Hive Node (x1)
|
Gargoyle Brood (Fast Attack) |
9 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
10 |
6+ |
90 |
Deep Strike if allowed; Wings: Move 12", advance and fall back 3D6"; May not enter difficult or impassible terrain; Fleet of Wing: Move D6", ignoring difficult terrain, instead of shooting; Fleshborer; Bio-Plasma Attack
|
The Red Terror (Fast Attack) |
1 |
6 |
- |
5 |
5 |
3 |
3 |
5 |
10 |
3+ |
104 |
Deep Strike if allowed; Fast (+3" movement); Tyranid Monstrous Creature; Swallow Whole; Scything Talons
|
Biovores (Heavy Support) |
2 |
3 |
3 |
3 |
4 |
2 |
1 |
1 |
10 |
- |
112 |
Deploy as separate & independent models; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Spore Mines behave oddly, see codex p7; The Biovore fires a spore mine up to 48", which scatters 2D6" ('hit's don't scatter); LOS is not needed, Spore Mines do not cause pinning; Bio-Acid Spore Mines (x2)
|
Option Footnotes: |
|
|
Bio-Acid Spore Mines |
S3, AP3, Flamer Template; Place the narrow end of the template on the spore mine, and direct it with the Scatter dice ('Hit' points toward the nearest enemy model); 2D6+3 AP. |
|
Bio-Plasma Attack |
Make extra CC attack at double initiative value, even from within 2"; Hits on 4+ at S(C+1). |
|
Extended Carapace |
+1 Save bonus. |
|
Flesh Hooks |
Fight simultaneously with troops in cover; Treat vertically impassible terrain as Difficult Ground. |
|
Fleshborer |
12"R, S(C+1), AP-, Assault X. |
|
Hive Node |
The brood has Leadership 10 as long as the mutant is alive. |
|
Rending Claws |
Auto-wounds and no armour saves on 'to hit' roll of 6; Roll an extra dice if you roll a 6 for AP. |
|
Scything Talons |
+1 attacks in close combat. |
|
Spinefist |
12"R, S(C), AP5, Assault X. |
|
Venom Cannon |
36"R, S(C+2), AP4, Assault X; Only glances against vehicles. |
|