Battle Report 13 - True Heroes
              Tyranids vs. Space Marines (Iron Hands)
              Composed by Michael J. Casavant (Hive Fleet Phage) 
              Summary
              
                - Date - 01JAN2002
 
                - Points - 1500
 
                - Scenario - Rearguard
 
                - Hive Fleet Phage, Tyranid Army List played 
                  by Michael J. Casavant]
 
                - Red Talons Chapter - Iron Hands Space Marines 
                  [played by Lars Ericson]
 
                - Result - Victory for Space Marines 
                  
                    - Losses - Phage: One Spinegaunt brood, one Gargoyle brood.
 
                    - Losses - Red Talons: 3 Land Speeder Units, Razorback, 
                      Rhino, 1/2 Tac Marine squad x 3 (?), Predator Annihilator 
                      lost its turret.
 
                   
                 
                - Grand Tournament Scale (Victory Points Difference) - N/A. 
                  
                    -  0-299 Victory Points = Draw - neither side holds the 
                      upper hand.
 
                    -  300-599 Victory Points = Minor Victory - You have won 
                      the battle, but only just!
 
                    -  600-1,199 Victory Points = Solid Victory - You have decisively 
                      defeated your foe!
 
                    -  1,200+ Victory Points = Massacre - You have ruthlessly 
                      crushed your foes!
 
                   
                 
               
              
              Intro
              For the first time in my experience, I am finally getting to 
                try out the way the book suggests battles are selected - Pick 
                the scenario type, pick Attacker/Defender, show up and roll randomly 
                for the mission. 
              Setup
              Naming convention: The food that have faced Hive Fleet Phage 
                have named the Hive Tyrants that continue to plague them. The 
                one that trudges forward implacably with an escort of Tyrant Guard 
                they call "Thunder." The swift winged beast that races 
                across the battlefield and shatters bodies and vehicles alike 
                has been dubbed "Lightning." They have also named the 
                Carnifex engine of destruction, "Mjolnir." 
              We chose the buildings to work like woods normally do. Using 
                Cityfight rules instead may sound reasonable, but Cityfight rules 
                were designed to make a game playable in, well, a city fight, 
                and they don't translate well outside of that milieu. 
              The terrain was challenging. There were only two useful pieces 
                that blocked LOS, the large buildings/woods and they were large 
                enough to be problematic for flying (or jump pack) units to fly 
                over. 
              There was some uncertainty on how to play 
                with the Hidden Setup in terms of rolling for mines and booby 
                traps. Rearguard requires the Defender to split his army into 
                two forces and he randomly gets one of these forces. Since Rearguard 
                only allows the Defender to take half of his list, the question 
                is - does he get to place Hidden Setup markers for the whole list? 
                I said no because of the wording in the scneario - "The units 
                in the other force are not used in this battle." However, 
                it's never that easy. Hidden Setup reads "When using Hidden 
                Set-up you will need a hidden set-up marker for every unit in 
                your force (including those in reserve or not starting on the 
                tabletop for some other reason)." My rationale was that the 
                scenario wording takes precedence. We are effectively playing 
                a game in which the other half of the Defender's force does not 
                exist, whereas the Hidden Set-up refers to starting on the board 
                or not. I feel the parenthetical statement is to cover unusual 
                cases, like Lictors, for example, which neither start on the board 
                nor in Reserves. I wanted to be a good sport so I decided to be 
                generous and let Lars have all of the markers. It had a dramatic 
                effect. Instead of zero extra markers, we had a half dozen. Lars 
                called GW and hashed it out over the phone later and, yes, the 
                Defender only gets markers for the force used in the battle. Good 
                to know for next time. 
              OK, so no good deed goes unpunished, right? Well, as luck would 
                have it. Lars proceeded to roll and all of the markers that were 
                uselessly off to the side and rear were not used, but there were 
                three CONTINUOUS strips of minefields in front of the Defender's 
                position. Oh my goodness...that pretty much defined the game for 
                me. 
              Minefields (refresher) - any unit that moves over the mine field 
                rolls and on a 4+ is hit with a Strength 6 hit that allows a normal 
                save. Statistically, that means most of my broods would lose half 
                their numbers just moving over them. So I did not. I probably 
                just should have cried havoc and rampaged over the mines anyway, 
                but oh well, hindsight is 20/20 and all that. How many dead 'nids 
                does it take to deplete a section of minefield? We may never know. 
                :)  
              Lars did a good job setting up. I realized in hindsight that 
                I should have questioned something on Hidden Set-up. There was 
                a Rhino at the edge of some cover that did not block LOS, lichen 
                that represented some sort of low lying cover, like bushes. The 
                Hidden Set-up rule requires that the vehicle be positioned in 
                such a way that it is hidden, as in LOS is blocked in some way, 
                not simply behind any cover or counting as hull down. Ah well, 
                live and learn. On to the carnage! 
              The Battle
              I went around the minefield and charged right at him. Did you 
                get that the first time? I know, it's pretty complex. 
              Sorry, no pictures, I forgot my camera and Lars did not have 
                one. :b  
              Lars has a diagram in his 
                Battle Report. 
              Wrap-up
               The game ended somewhat prematurely at the end of turn 5. With 
                the large swath of bonus minefields, I would have had to be lucky 
                to inflict enough casualties to win by Turn 6. I would have needed 
                at least Turn 7 to have a good chance of winning. 
              Basically, the minefields kicked my army's chitinous tush. I 
                gambled on more turns and cirumvented the huge valley o' mines, 
                and rolled snake eyes. Also, the list I took was not well set 
                up to deal with the number of vehicles and dreads he ended up 
                having. Oh, to just have had one less minefield. Well I was being 
                such a good sport, no sense ruining it now by whining. Viva la 
                Red Talons! :) 
              Important note: Although this game was not very tactically challenging 
                games I have played, it was one of the most enjoyable. There was 
                very little bickering about stuff and the game went smoothly and 
                quickly, in spite of Hidden Set-up. Most of that is attributed 
                to Lars and I trying to proactively identify rules we found confusing 
                or potentially contentious before the game started. 
              Lars did a great job of setting his men up. His mines were placed 
                well, and he used cover extremely well. Curse him! :) 
              Lessons Learned (and relearned)
              
                - The standard formula for arranging battles is pretty nice. 
                  You get a chance to try more specialized forces
 
                - I changed too much of my list. I ended up with little vehicle/Dreadnought 
                  killing capability and I should have expected at least two or 
                  three vehicles even with half of a Space Marines army fielded 
                  by Lars. I was actually feverish at the time I composed my list, 
                  so I blame an altered reality. :)
 
                - Hidden Set-up 
                  
                    - The Defender only gets markers for units involved in the 
                      battle
 
                    - Vehicles must be hidden not just in cover or hull 
                      down 
 
                   
                 
                - Yes, my suspicions were correct - Lictors pretty much suck 
                  unless you have a special mission that greatly benefits from 
                  their special abilities. There are two scenarios that I could 
                  see them being useful in: 
                  
                    - The enemy is forced (or strongly encouraged) by victory 
                      conditions to move through/near cover outside of their deployment 
                      zone.
 
                    - You are trying to bypass Sentries without raising an alarm. 
                      Of course, Litcors can't infiltrate, so they have to trudge 
                      across the field and engage the Sentry while the rest of 
                      the army hangs back. Not necessarily a good thing. In Sabotage, 
                      for example, you really don't have the time, as the game 
                      turns start as soon as the Attacker begins advancing onto 
                      the board.
 
                   
                 
               
              Tactics Developed
              
                - None. There was nothing really clever to do here. I ran at 
                  a bunch of stationary Space Marines hiding in cover.
 
               
              Rules Questions & Clarifications
              
                -  You only get Hidden Setup markers for units used in the battle 
                  that do not start on the board. So for Rearguard, only for the 
                  force portion that is used.
 
                - Hidden Vehicles - I contend that the vehicle cannot simply 
                  be hulldown.
 
               
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