Battle Report 12 - Planetfall (or Food That Delivers Itself)
              Tyranids vs. Space Marines (Iron Hands)
              Battle #1 in Lars 
                Ericson's Rescue of Warsaw II ladder campaign. 
              Composed by Michael J. Casavant (Hive Fleet Phage) 
              Summary
              
                - Date - 04NOV2001
 
                - Points - 1500
 
                - Scenario - Cleanse
 
                - Hive Fleet Phage, Tyranid Army List played 
                  by Michael J. Casavant]
 
                - Red Talons Chapter - Iron Hands Space Marines 
                  [played by Lars Ericson]
 
                - Result - Victory for Tyranids 
                  
                    - Quarters game - Tyranid held 2 quarters, other 2 contested, 
                      so 2-0. Tyranids victory.
 
                    - Losses - Phage: 1/2 Genestealer brood, Lysogaunt brood, 
                      both Spinegaunt broods, 1/2 Gargoyle brood, Ripper Swarm 
                      brood.
 
                    - Losses - Red Talons: 3 Land Speeder Units, Razorback, 
                      Rhino, 1/2 Tac Marine squad x 2 and 1 full Tac marine squad, 
                      Predator Annihilator.
 
                   
                 
                - Grand Tournament Scale (Victory Points Difference) - N/A. 
                  
                    -  0-299 Victory Points = Draw - neither side holds the 
                      upper hand.
 
                    -  300-599 Victory Points = Minor Victory - You have won 
                      the battle, but only just!
 
                    -  600-1,199 Victory Points = Solid Victory - You have decisively 
                      defeated your foe!
 
                    -  1,200+ Victory Points = Massacre - You have ruthlessly 
                      crushed your foes!
 
                   
                 
               
              Report
              Intro
              This is the first battle of what is supposed to be a ladder campaign 
                that Lars has set up. 
              Setup
              Naming convention: The food that have faced Hive Fleet Phage 
                have named the Hive Tyrants that continue to plague them. The 
                one that trudges forward implacably with an escort of Tyrant Guard 
                they call "Thunder." The swift winged beast that races 
                across the battlefield and shatters bodies and vehicles alike 
                has been dubbed "Lightning." They have also named the 
                Carnifex engine of destruction, "Mjolnir." 
              I am numbering the quarters like a graph in math class. The top 
                right is #1, #2 is top left, and so on, counterclockwise. Choice 
                of quarter went to the Tyranids. None of the quarters was really 
                ideal, so I simply chose a quarter with decent cover that deprived 
                Lars of a rooftop perch for any of his guys. 
              We chose the buildings to work like woods normally do. [Using 
                Cityfight rules instead may sound reasonable, but Cityfight rules 
                were designed to make a game playable in, well, a city fight, 
                and they don't translate well outside of that milieu.] 
              The Battle
              The terrain layout was challenging. Virtually no useful cover 
                in the middle, and the small amount of "forest" was 
                pushed back far enough that I had to cover at least 24-30" 
                in a straight run to engage the food; that meant three to four 
                rounds of getting shot even for my fastest units, which I did 
                not have enough of to survive. It was indeed going to be challenging. 
                As for the marines, that low wall near the union of two quarters 
                was a great position for some mechanized infantry to set up in, 
                so I would have to keep an eye on that. 
              What was the plan? The wall was too obvious a salient for the 
                marines, not to mention the fact that it was just inside a second 
                quarter, so if I let it go unchallenged, it could lose the game 
                for me. The plan was to hook around to have a huge melee ensue 
                at the wall and secure quarter #1, using my Carnifex to charge 
                in last minute and capture a third quarter, #3. I had no intention 
                of trying to take the marine's home quarter (#2), but I might 
                try to contest it. I was pretty confident that Thunder and his 
                Tyrant Guard could keep my home quarter, #4, supported by Mjolnir 
                if necessary. 
              Some wrinkles were present, aside from the fact that Lars is 
                shrewd and has about a decade on me when it comes to playing this 
                game. At the very least, Lars will make me pay for any mistakes 
                I make. I was facing an army with 5 Troop choices, 7 non-Troop 
                choices, and 2 transport upgrades (move 12"); three of these 
                choices were single Speeder units (move 24") and two more 
                were a Whirlwind and Annihilator (move 12"). I only had 9 
                units capable of capturing quarters and only two of them had faster 
                than a 6" Move. I was uncomfortably outnumbered in quarter 
                capturing capability and maneuverability, so I had to take down 
                the vehicles as fast as possible to keep a lid on last minute 
                quarter bids (wow, sounds like I actually know what I am talking 
                about...nah can't be). On top of that were the seven Lascannons 
                in Lars' army, one of them twin-linked and four of them backed 
                up by a Signum (re-roll one miss), so I had to decide to keep 
                behind cover or try and overwhelm the guns with too many targets. 
                Because it was a quarter capturing mission, I decided to err on 
                the side of keeping my monsters alive; this is hard for me to 
                do, because it involves not running across the field and asaulting 
                everything I can, which is what I want to do. The Hive Mind is 
                smarter than that... 
              
                 
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                     Turn 1, second half, mid-shooting Tyranid Shooting. The 
                      Gaunts and Rippers are moving directly to the low wall. 
                      The Carnifex and Lysogaunts are advancing to quarter #3. 
                      The Biovores have managed to take out the Annihilator. Lars 
                      has raced on over to quarter #3, so I need to pay attention... 
                     
                    
                      - Quarter #1 - Contested
 
                      - Quarter #2 - Marines
 
                      - Quarter #3 - Marines
 
                      - Quarter #4 - Tyranids
 
                     
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                     End of turn 1.  
                     
                    
                      - Quarter #1 - Contested
 
                      - Quarter #2 - Marines
 
                      - Quarter #3 - Marines
 
                      - Quarter #4 - Tyranids
 
                     
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                     Midpoint of turn 2. See the big holes the Marines made? 
                      Ouch. :-P 
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                     End of turn 2. The Gaunts and Rippers are still moving 
                      directly to the low wall. The Carnifex and Lysogaunts are 
                      still advancing to quarter #3. The Gargoyles and Lightning 
                      work on getting behind the tower. The Genestealers are already 
                      hunkered down behind the tower, waiting for the Hive Mind 
                      to speak to them... 
                     
                    
                      - Quarter #1 - Contested
 
                      - Quarter #2 - Marines
 
                      - Quarter #3 - Contested
 
                      - Quarter #4 - Tyranids
 
                     
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                     Middle of turn 3. The Marines continue to chew up my guys. 
                      The Lascannons are not being given any monsters to shoot 
                      at, so they take out their rage on my poor Ripper Swarms. 
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                     End of turn 3. Finally, a melee ensues! With that screen 
                      in place, the Genestealers move out and kill the Speeder 
                      without blowing it up and getting killed in the process. 
                      Thank goodness it moved more than 6" and forced a glancing 
                      blow instead of penetrating. The Gargoyles and Winged Tyrant 
                      are staging behind the tower, ready to zoom out behind the 
                      melee. The Lysogaunts continue their suicidal charge, just 
                      missing the mark and setting themselves up to get gunned 
                      down next turn. The Carnifex finishes off a Land Speeder 
                      and spore mines rain down somewhat ineffectually. 
                     
                    
                      - Quarter #1 - Contested
 
                      - Quarter #2 - Marines
 
                      - Quarter #3 - Contested
 
                      - Quarter #4 - Tyranids
 
                     
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                     Mommy! 
                    The sole remaining Lysogaunt flees, hoping that the nasty, 
                      stinging food will find better targets to shoot. 
                    This was probably the midpoint of Turn 4, after the Marine 
                      shooting phase. 
                    Elsewhere on the board, the Gargoyles and Winged Tyrant 
                      approach the melee at the wall. One brood of GS hunker down 
                      behind a fallen skimmer while the other, smaller brood continues 
                      forward to join the melee. 
                    
                      - Quarter #1 - Contested
 
                      - Quarter #2 - Marines
 
                      - Quarter #3 - Marines
 
                      - Quarter #4 - Tyranids
 
                     
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                     Turn 5 (no picture) Saw more stuff shot up, but not as 
                      efficiently as before. The unpainted Biovore has been avoiding 
                      getting killed by a Heavy Bolter for about 3 turns now. 
                      :-) The Winged Tyrant and Gargoyles make it to the melee, 
                      but the smaller brood of Genestealers falls short. 
                    
                      - Quarter #1 - Tyranids
 
                      - Quarter #2 - Marines
 
                      - Quarter #3 - Marines
 
                      - Quarter #4 - Tyranids
 
                     
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                     Turn 6 (no picture) This was pretty dramatic. The small 
                      brood of 3 Genestealers make it to the melee and help the 
                      Gargoyles finish off the last three normal troopers. Lightning 
                      kills Sergeant Mustafa Jackson three times over. That leaves 
                      the bugs in the melee victorious, so Lightning sweeps towards 
                      the Marine's home quarter. Elsewhere, Mjolnir advances into 
                      Quarter 3. This contests both of the Marine quarters, leaving 
                      the Hive victorious! With their drop point unsecured, the 
                      Marines will have a harder time rescuing Warsaw II. 
                    
                      - Quarter #1 - Tyranids
 
                      - Quarter #2 - Contested
 
                      - Quarter #3 - Contested
 
                      - Quarter #4 - Tyranids
 
                     
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                     End of game. 
                     
                    
                      - Quarter #1 - Tyranids
 
                      - Quarter #2 - Contested
 
                      - Quarter #3 - Contested
 
                      - Quarter #4 - Tyranids
 
                     
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              Wrap-up
              Wow, that was a toughie. If that last Ripper had died one round 
                earlier...if that Lascannon squad had one extra round of productive 
                fire...all in all, a well fought game. 
              Lessons Learned (and relearned)
              
                - Paying attention to Victory Conditions is very good. I will 
                  probably say this another half dozen times in future reports. 
                  From the very start, I was thinking in terms of victory conditions 
                  instead of just running up to kill Marines.
 
                - Transports can be surprisingly useful for marines. For example, 
                  the first deployment of the game was Lars placing a Devastator 
                  squad deep in his quarter, under cover, and their transport 
                  upgrade, a Razorback, at the far front corner to push back my 
                  army. It allows one to place an expensive long range unit far 
                  away and simultaneously use a cheap, disposable vehicle to push 
                  me back, with a single unit deployment. Wow. Add to that 
                  the advantage of allowing a transport to capture or contest 
                  a quarter on its own. Yipes. I need to get used to it and learn 
                  to deal with it. It will be nice when I make my own mechanized 
                  units of marines. :)
 
                - Army composition rules are good.
 
               
              Tactics Developed
              
                - Deny your enemy the shot they want - I decided to completely 
                  hide my monsters from Lascannon fire. All three of them are 
                  tough, deadly, and can capture quarters. So I carefully kept 
                  them out of LOS of the Lascannons while picking off everything 
                  else in the army. Lascannons are not quite so cool when they 
                  are forced to shoot Gaunts.
 
                - Stay flexible - keep units positioned so that they have more 
                  than one quarter they are capable of capturing. Always keep 
                  in mind that simply surviving to capture a quarter can mean 
                  victory.
 
                - Pay attention to reducing as many squads as possible to 50% 
                  or less rather than decimating only a few. It's a quarter capturing 
                  mission.
 
               
              Rules Questions & Clarifications
              
                - Lars wondered if his Skimmer should be able to pass over a 
                  friendly vehicle. I said yes for our battle, so it didn't matter, 
                  but it is a valid query, vehicles are treated differently in 
                  many regards.
 
               
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