Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Farseer (HQ) |
1 |
5 |
5 |
3 |
4/5 |
3 |
5 |
1 |
10 |
4(I)+/3+ |
179 |
Independent Character; Psyker; CC Weapon (x1); Singing Spear
|
Spirit Stones |
A Farseer with Spirit Stones can use two different Powers every turn. |
[40] |
Jetbike |
12"R, S4, AP5, Assault 2, Linked. Can always move 6" in the Assault Phase in any direction, if not Broken. Move 12". Ignore terrain while moving - if the model ends in Difficult Terrain, it crashes on a 1. Pursue and fall back 3D6". |
[30] |
Eldritch Storm |
Instead of shooting, place the Ordnance template within 18". Any models under it take an S3 hit (AP-) and must pass a Pinning test. Vehicles take a hit with an AP of 2D6 and are spun to face a random direction. |
[35] |
Mind War |
Choose an enemy model within 18". The Farseer and this model roll 1D6 and add Ld - for each point the Farseer wins by, the enemy suffers 1 wound. |
[15] |
Striking Scorpions (Elites) |
6 |
4 |
4 |
4 |
3 |
1 |
5 |
1/2 |
9 |
3+ |
279 |
Mandiblasters; Shuriken Pistol & CCW
|
Exarch |
1 |
5 |
5 |
4 |
3 |
1 |
6 |
2/3 |
9 |
3+ |
[28] |
Mandiblasters; Shuriken Pistol; CC Weapon
|
Wave Serpent |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
[155] |
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Bright Lances
|
Crystal Targetting Matrix |
The vehicle can fire at any point in the Movement Phase, instead of in the Shooting Phase. The TOTAL distance moved (i.e., before and after shooting) determines how many weapons may be fired. |
[30] |
Rangers (Troops) |
6 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
114 |
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
|
Vyper Squadron (Fast Attack) |
3 |
BS: 3 Front: 10 Side: 10 Rear: 10 |
195 |
Fast; Skimmer; Open-Topped; Linked Shuriken Catapults (x3); Star Cannon (x3)
|
Vyper Squadron (Fast Attack) |
3 |
BS: 3 Front: 10 Side: 10 Rear: 10 |
195 |
Fast; Skimmer; Open-Topped; Linked Shuriken Catapults (x3); Star Cannon (x3)
|
Vyper Squadron (Fast Attack) |
3 |
BS: 3 Front: 10 Side: 10 Rear: 10 |
195 |
Fast; Skimmer; Open-Topped; Linked Shuriken Catapults (x3); Star Cannon (x3)
|
Dark Reapers (Heavy Support) |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
4+ |
340 |
Reaper Launcher
|
Wave Serpent |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
[155] |
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Bright Lances
|
Crystal Targetting Matrix |
The vehicle can fire at any point in the Movement Phase, instead of in the Shooting Phase. The TOTAL distance moved (i.e., before and after shooting) determines how many weapons may be fired. |
[30] |
Option Footnotes: |
|
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Linked Bright Lances |
36"R, S8, AP2, Assault 1, Linked. Treats AV > 12 as 12. |
|
Linked Shuriken Catapults |
12"R, S4, AP5, Assault 2, Linked. |
|
Mandiblasters |
Mandiblasters can be used in close combat if their wearer is within 2" of an enemy. They strike at +2 Initiative, inflicting an S4 hit on a roll of 4+. |
|
Ranger Long Rifle |
36"R, Hits on 2+, Wounds on 4+, AP6, Heavy 1. If a '6' is rolled to hit, the shot has AP1. |
|
Reaper Launcher |
48"R, S5, AP3, Heavy 2. |
|
Shuriken Pistol |
12"R, S4, AP5, Pistol. |
|
Singing Spear |
12"R, Wounds on 2+, AP-, Assault 1. May be used in close combat OR shooting, but not both in the same turn. Against vehicles, has 3*St + D6 AP. |
|
Star Cannon |
36"R, S6, AP2, Heavy 3. |
|