1500 Pts - Wild Rider Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Farseer (HQ) 1 5 5 3 4/5 3 5 1 10 4(I)+/3+ 179
Independent Character; Psyker; CC Weapon (x1); Singing Spear
  Spirit Stones A Farseer with Spirit Stones can use two different Powers every turn. [40]
  Jetbike 12"R, S4, AP5, Assault 2, Linked. Can always move 6" in the Assault Phase in any direction, if not Broken. Move 12". Ignore terrain while moving - if the model ends in Difficult Terrain, it crashes on a 1. Pursue and fall back 3D6". [30]
  Eldritch Storm Instead of shooting, place the Ordnance template within 18". Any models under it take an S3 hit (AP-) and must pass a Pinning test. Vehicles take a hit with an AP of 2D6 and are spun to face a random direction. [35]
  Mind War Choose an enemy model within 18". The Farseer and this model roll 1D6 and add Ld - for each point the Farseer wins by, the enemy suffers 1 wound. [15]
Striking Scorpions (Elites) 6 4 4 4 3 1 5 1/2 9 3+ 279
Mandiblasters; Shuriken Pistol & CCW
  Exarch 1 5 5 4 3 1 6 2/3 9 3+ [28]
Mandiblasters; Shuriken Pistol; CC Weapon
  Wave Serpent 1 BS: 3 Front: 12 Side: 12 Rear: 10 [155]
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Bright Lances
    Crystal Targetting Matrix The vehicle can fire at any point in the Movement Phase, instead of in the Shooting Phase. The TOTAL distance moved (i.e., before and after shooting) determines how many weapons may be fired. [30]
Rangers (Troops) 6 3 4 3 3 1 4 1 8 5+ 114
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Vyper Squadron (Fast Attack) 3 BS: 3 Front: 10 Side: 10 Rear: 10 195
Fast; Skimmer; Open-Topped; Linked Shuriken Catapults (x3); Star Cannon (x3)
Vyper Squadron (Fast Attack) 3 BS: 3 Front: 10 Side: 10 Rear: 10 195
Fast; Skimmer; Open-Topped; Linked Shuriken Catapults (x3); Star Cannon (x3)
Vyper Squadron (Fast Attack) 3 BS: 3 Front: 10 Side: 10 Rear: 10 195
Fast; Skimmer; Open-Topped; Linked Shuriken Catapults (x3); Star Cannon (x3)
Dark Reapers (Heavy Support) 5 4 4 3 3 1 5 1 9 4+ 340
Reaper Launcher
  Wave Serpent 1 BS: 3 Front: 12 Side: 12 Rear: 10 [155]
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Bright Lances
    Crystal Targetting Matrix The vehicle can fire at any point in the Movement Phase, instead of in the Shooting Phase. The TOTAL distance moved (i.e., before and after shooting) determines how many weapons may be fired. [30]
Option Footnotes:
  CC Weapon +1A if used with another CCW / pistol.
  Linked Bright Lances 36"R, S8, AP2, Assault 1, Linked. Treats AV > 12 as 12.
  Linked Shuriken Catapults 12"R, S4, AP5, Assault 2, Linked.
  Mandiblasters Mandiblasters can be used in close combat if their wearer is within 2" of an enemy. They strike at +2 Initiative, inflicting an S4 hit on a roll of 4+.
  Ranger Long Rifle 36"R, Hits on 2+, Wounds on 4+, AP6, Heavy 1. If a '6' is rolled to hit, the shot has AP1.
  Reaper Launcher 48"R, S5, AP3, Heavy 2.
  Shuriken Pistol 12"R, S4, AP5, Pistol.
  Singing Spear 12"R, Wounds on 2+, AP-, Assault 1. May be used in close combat OR shooting, but not both in the same turn. Against vehicles, has 3*St + D6 AP.
  Star Cannon 36"R, S6, AP2, Heavy 3.
Total Army Cost: 1497 Pts.
Notes:
All units with a save of 4+ or worse are Fleet of Foot.

Models in Army: 30


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 179 1321 11%
Elite (<=1unit) 1 0 279 1221 18%
Troops (<=3unit) 1 2 114 1386 7%
Fst. Atck. (>=2unit <=6unit) 3 3 585 915 39%
Hvy. Supp. (<=1unit) 1 0 340 1160 22%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 6 n/a 180 n/a 12%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.