1700 Pts - Chaos: Emperor's Children Army Cult of Pain

Unit Name ## WS BS St To Wo In At Ld Save Cost
Vangool (Princ) 1 6 3 5+2 4 3 5 4 10 5(I)+ 140
Independent Character; Fearless; Monstrous Creature; Mark of Slaanesh
  Daemonic Weapon +2 Strength in close combat. [30]
  Poison-Barbed Tail The Daemon Prince has an extra attack every round. If a model suffers an unsaved wound from this attack, it is killed outright. [20]
  Lashing Tongue Deduct 1 attack (minimum 1) from one model in base contact. Use in the Assault phase. [10]
Fleshcaster Rholgath (Sorc) 1 5 5 4 4 1 5 3/4 9 3+ 100
Independent Character; Power Weapon (x1); Sorcerer's Staff (x1); Mark of Slaanesh
  Fleshy Curse Psychic Power (use instead of attacking in Assault). Choose an enemy model within 2" and roll a D6- if you roll > his T or a 6, he dies (no armour or cover saves allowed). They also turn into a Chaos Spawn, but counts as being killed for VP purposes. [20]
    Chaos Spawn 0 3 - 3 5 2 3 D6 6 5+ [0]
May attack in the assault phase it appears
  Jump Pack 12" move, ignoring difficult terrain. Flee and pursue 3d6". If the model finishes a move in terrain, roll a D6- on a 1 it is removed as a casualty. Deep Strike if allowed. [20]
Noise Marines 5 4 4 4 4 1 4 1 9 3+ 286
Fearless; Sonic Blaster (x2); Doom Siren (x3); Frag Grenades
  Aspiring Champion 1 4 4 4 4 1 4 3 10 3+ [61]
Lightning Claw; Frag Grenades; Mark of Slaanesh
    Doom Siren May be used instead of shooting with another weapon. Template, S(D6+4), AP6, Assault 1. [0]
  Chaos Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [55]
Carries up to 10 Chaos Space Marines, but no Terminators; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Combi-Bolter
    'Dozer Blade Re-roll dangerous terrain tests. [5]
Noise Marines 5 4 4 4 4 1 4 1 9 3+ 286
Fearless; Sonic Blaster (x2); Doom Siren (x3); Frag Grenades
  Aspiring Champion 1 4 4 4 4 1 4 3 10 3+ [61]
Lightning Claw; Frag Grenades; Mark of Slaanesh
    Doom Siren May be used instead of shooting with another weapon. Template, S(D6+4), AP6, Assault 1. [0]
  Chaos Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [55]
Carries up to 10 Chaos Space Marines, but no Terminators; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Combi-Bolter
    'Dozer Blade Re-roll dangerous terrain tests. [5]
Possessed Marines 6 4 4 4 4 1 4 1 9 3+ 180
Fearless; Possessed: 3 rolls on Possession table at the start of the game; Bolter (x6)
Daemonettes of Slaanesh 6 4 - 4 4 1 4 3 10 5(I)+ 90
Must be summoned to the battlefield; Slaaneshi; +1 to Summoning rolls if any enemy models failed a Morale check this turn.
Daemonettes of Slaanesh 6 4 - 4 4 1 4 3 10 5(I)+ 90
Must be summoned to the battlefield; Slaaneshi; +1 to Summoning rolls if any enemy models failed a Morale check this turn.
Dreadnought 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2/3 118
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Roll a D6 before shooting, 1 or 6 causes incompetence (see army list); Dreadnought CC Weapon; +1 attack, doubles strength, no armour save in close combat.; Linked Sonic Blasters; Linked Autocannon
Predator 1 BS: 4 Front: 13 Side: 11 Rear: 10 130
2 Sponson Lascannon; Turret Autocannon
  'Dozer Blade Re-roll dangerous terrain tests. [5]
Raptors 5 4 4 4 4 1 4 1/2 9 3+ 268
Jump Packs; If Raptors win the assault when they charge, the enemy automatically falls back (unless it auto-passes morale checks or never falls back); May flee 3D6" after morale checks in close combat; Bolt Pistol / CCW (x4); Meltagun (x1); Frag Grenades; Krak Grenades
  Aspiring Champion 1 4 4 4/8 4 1 4 3 10 3+ [83]
Power Fist (x1); Combi-Bolter; Frag Grenades; Krak Grenades; Mark of Slaanesh
Option Footnotes:
  2 Sponson Lascannon 2 sponsons: 48" R, S9, AP2, Heavy 1.
  Autocannon 48" R, S7, AP4, Heavy 2.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  CC Weapon +1A if used with another CCW / pistol.
  Combi-Bolter 24" R, S4, AP5, Rapid Fire, Linked.
  Doom Siren Template, S(D6+4), AP6, Assault 1.
  Dreadnought CC Weapon
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last.
  Krak Grenades When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6.
  Lightning Claw No armour save. Re-roll all failed "to wound" rolls. Lightning Claws do not give a bonus attack if used with another pistol or CC Weapon, only another Lightning Claw.
  Linked Autocannon 48" R, S7, AP4, Heavy 2, Linked.
  Linked Sonic Blasters 24" R, S4, AP5. Assault 2 or Heavy 3. Linked.
  Mark of Slaanesh +1 Attacks (included on profile).
  Meltagun 12"R, S8, AP1, Assault 1. +D6 AP at 6".
  Power Fist Doubles strength, always go last & no armour save in close combat.
  Power Weapon No armour save in close combat.
  Sonic Blaster 24" R, S4, AP5. Assault 2 or Heavy 3.
  Sorcerer's Staff Adds D6" to the range of psychic powers (but not Stream of Corruption).
Total Army Cost: 1688 Pts.
Notes:
Any independent character wounded in an assault will automatically pass any Morale check they are forced to make during that same assault phase. This also applies to any squad led by them.
Dreadnoughts suffer Blood Rage on a roll of 1-2, rather than just 1.

Models in Army: 42


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 240 1460 14%
Elite (<=3unit) 1 2 180 1520 10%
Troops (>=2unit <=6unit) 4 2 752 948 44%
Fst. Atck. (<=3unit) 1 2 268 1432 15%
Hvy. Supp. (<=3unit) 2 1 248 1452 14%
Other (N/A) 0 n/a 0 1700 0%
Equipment Summary 10 n/a 115 n/a 6%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.