Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Vangool (Princ) |
1 |
6 |
3 |
5+2 |
4 |
3 |
5 |
4 |
10 |
5(I)+ |
140 |
Independent Character; Fearless; Monstrous Creature; Mark of Slaanesh
|
Daemonic Weapon |
+2 Strength in close combat. |
[30] |
Poison-Barbed Tail |
The Daemon Prince has an extra attack every round. If a model suffers an unsaved wound from this attack, it is killed outright. |
[20] |
Lashing Tongue |
Deduct 1 attack (minimum 1) from one model in base contact. Use in the Assault phase. |
[10] |
Fleshcaster Rholgath (Sorc) |
1 |
5 |
5 |
4 |
4 |
1 |
5 |
3/4 |
9 |
3+ |
100 |
Independent Character; Power Weapon (x1); Sorcerer's Staff (x1); Mark of Slaanesh
|
Fleshy Curse |
Psychic Power (use instead of attacking in Assault). Choose an enemy model within 2" and roll a D6- if you roll > his T or a 6, he dies (no armour or cover saves allowed). They also turn into a Chaos Spawn, but counts as being killed for VP purposes. |
[20] |
Chaos Spawn |
0 |
3 |
- |
3 |
5 |
2 |
3 |
D6 |
6 |
5+ |
[0] |
May attack in the assault phase it appears
|
Jump Pack |
12" move, ignoring difficult terrain. Flee and pursue 3d6". If the model finishes a move in terrain, roll a D6- on a 1 it is removed as a casualty. Deep Strike if allowed. |
[20] |
Noise Marines |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
286 |
Fearless; Sonic Blaster (x2); Doom Siren (x3); Frag Grenades
|
Aspiring Champion |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
3 |
10 |
3+ |
[61] |
Lightning Claw; Frag Grenades; Mark of Slaanesh
|
Doom Siren |
May be used instead of shooting with another weapon. Template, S(D6+4), AP6, Assault 1. |
[0] |
Chaos Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[55] |
Carries up to 10 Chaos Space Marines, but no Terminators; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Combi-Bolter
|
'Dozer Blade |
Re-roll dangerous terrain tests. |
[5] |
Noise Marines |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
286 |
Fearless; Sonic Blaster (x2); Doom Siren (x3); Frag Grenades
|
Aspiring Champion |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
3 |
10 |
3+ |
[61] |
Lightning Claw; Frag Grenades; Mark of Slaanesh
|
Doom Siren |
May be used instead of shooting with another weapon. Template, S(D6+4), AP6, Assault 1. |
[0] |
Chaos Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[55] |
Carries up to 10 Chaos Space Marines, but no Terminators; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Combi-Bolter
|
'Dozer Blade |
Re-roll dangerous terrain tests. |
[5] |
Possessed Marines |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
180 |
Fearless; Possessed: 3 rolls on Possession table at the start of the game; Bolter (x6)
|
Daemonettes of Slaanesh |
6 |
4 |
- |
4 |
4 |
1 |
4 |
3 |
10 |
5(I)+ |
90 |
Must be summoned to the battlefield; Slaaneshi; +1 to Summoning rolls if any enemy models failed a Morale check this turn.
|
Daemonettes of Slaanesh |
6 |
4 |
- |
4 |
4 |
1 |
4 |
3 |
10 |
5(I)+ |
90 |
Must be summoned to the battlefield; Slaaneshi; +1 to Summoning rolls if any enemy models failed a Morale check this turn.
|
Dreadnought |
1 |
WS: 4 BS: 4 S: 6/10 I: 4 A: 2/3 |
118 |
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Roll a D6 before shooting, 1 or 6 causes incompetence (see army list); Dreadnought CC Weapon; +1 attack, doubles strength, no armour save in close combat.; Linked Sonic Blasters; Linked Autocannon
|
Predator |
1 |
BS: 4 Front: 13 Side: 11 Rear: 10 |
130 |
2 Sponson Lascannon; Turret Autocannon
|
'Dozer Blade |
Re-roll dangerous terrain tests. |
[5] |
Raptors |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
9 |
3+ |
268 |
Jump Packs; If Raptors win the assault when they charge, the enemy automatically falls back (unless it auto-passes morale checks or never falls back); May flee 3D6" after morale checks in close combat; Bolt Pistol / CCW (x4); Meltagun (x1); Frag Grenades; Krak Grenades
|
Aspiring Champion |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
3 |
10 |
3+ |
[83] |
Power Fist (x1); Combi-Bolter; Frag Grenades; Krak Grenades; Mark of Slaanesh
|
Option Footnotes: |
|
|
2 Sponson Lascannon |
2 sponsons: 48" R, S9, AP2, Heavy 1. |
|
Autocannon |
48" R, S7, AP4, Heavy 2. |
|
Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
Bolter |
24"R, S4, AP5, Rapid Fire. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Combi-Bolter |
24" R, S4, AP5, Rapid Fire, Linked. |
|
Doom Siren |
Template, S(D6+4), AP6, Assault 1. |
|
Dreadnought CC Weapon |
|
|
Frag Grenades |
Fight simultaneosly with troops in cover. Models with Power Fists still go last. |
|
Krak Grenades |
When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6. |
|
Lightning Claw |
No armour save. Re-roll all failed "to wound" rolls. Lightning Claws do not give a bonus attack if used with another pistol or CC Weapon, only another Lightning Claw. |
|
Linked Autocannon |
48" R, S7, AP4, Heavy 2, Linked. |
|
Linked Sonic Blasters |
24" R, S4, AP5. Assault 2 or Heavy 3. Linked. |
|
Mark of Slaanesh |
+1 Attacks (included on profile). |
|
Meltagun |
12"R, S8, AP1, Assault 1. +D6 AP at 6". |
|
Power Fist |
Doubles strength, always go last & no armour save in close combat. |
|
Power Weapon |
No armour save in close combat. |
|
Sonic Blaster |
24" R, S4, AP5. Assault 2 or Heavy 3. |
|
Sorcerer's Staff |
Adds D6" to the range of psychic powers (but not Stream of Corruption). |
|