Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Thunder (MHive) |
1 |
5 |
4 |
6 |
6 |
4 |
4 |
3/4 |
10 |
3+ |
228 |
Tyranid Monstrous Creature; Enhanced Senses; Toxin Sacs; Scything Talons (x1); Venom Cannon
|
#Synapse Creature |
Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. |
[0] |
#The Horror |
Any model assaulting the creature must pass a Morale test or may not assault that turn. |
[0] |
Tyrant Guard |
2 |
5 |
3 |
5 |
6 |
2 |
5 |
2 |
10 |
3+ |
[90] |
Lightning (MHive) |
1 |
6 |
3 |
6 |
6 |
4 |
5 |
3/5 |
10 |
2+ |
181 |
Tyranid Monstrous Creature; Adrenal Glands (In); Adrenal Glands (WS); Extended Carapace; Toxin Sacs; Wings; Move 12", advance and fall back 3D6"; May not enter difficult or impassible terrain; Deep Strike if allowed.; Scything Talons (x2)
|
#Synapse Creature |
Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. |
[0] |
#The Horror |
Any model assaulting the creature must pass a Morale test or may not assault that turn. |
[0] |
Warp Blast |
Can make shooting attack (24"R, S5, AP3, Assault 1 Blast); Or, by passing a Psychic test, (18"R, S10, AP2, Assault 1). |
[20] |
Genestealers |
9 |
6 |
- |
4 |
4 |
1 |
6 |
2 |
10 |
6+ |
144 |
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws
|
Genestealers |
9 |
6 |
- |
4 |
4 |
1 |
6 |
2 |
10 |
6+ |
144 |
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws
|
Needlegaunts (MGaun) |
32 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
5* |
6+ |
170 |
Fleet of Claw; Spinefist; Hive Node (x1)
|
Needlegaunts (MGaun) |
32 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
5* |
6+ |
170 |
Fleet of Claw; Spinefist; Hive Node (x1)
|
Ripper Swarm |
8 |
3 |
- |
3 |
3 |
3 |
1 |
3 |
10 |
6+ |
92 |
Never fall back, automatically pass Morale checks even when they would normally fall back with no test taken; Cannot be pinned; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Blasts inflict two wounds; +1 save in cover; Weapon-Beast (x2); Rending Claws (x2)
|
Lysogaunts (MGaun) |
24 |
3 |
3 |
4 |
3 |
1 |
5 |
1/2 |
5* |
6+ |
298 |
Fleet of Claw; Adrenal Glands (In); Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Scything Talons; Hive Node (x1)
|
Biovores |
2 |
3 |
3 |
3 |
4 |
2 |
1 |
1 |
10 |
- |
136 |
Deploy as separate & independent models; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Spore Mines behave oddly, see codex p7; The Biovore fires a spore mine up to 48", which scatters 2D6" ('hit's don't scatter); LOS is not needed, Spore Mines do not cause pinning; Bio-Acid Spore Mines (x2); Poison Spore Mines (x2)
|
Mjolnir (MCarn) |
1 |
3 |
3 |
9 |
6 |
4 |
1 |
2/3 |
10 |
2+ |
137 |
Tyranid Monstrous Creature; Enhanced Senses; Extended Carapace; Scything Talons (x1); Venom Cannon
|
Option Footnotes: |
|
|
Bio-Acid Spore Mines |
S3, AP3, Flamer Template; Place the narrow end of the template on the spore mine, and direct it with the Scatter dice ('Hit' points toward the nearest enemy model); 2D6+3 AP. |
|
Hive Node |
The brood has Leadership 10 as long as the mutant is alive. |
|
Poison Spore Mines |
AP4, Ordnance Blast; Strength = target's toughness; Hits on open-topped vehicles automatically glance, no other vehicles affected. |
|
Rending Claws |
Auto-wounds and no armour saves on 'to hit' roll of 6; Roll an extra dice if you roll a 6 for AP. |
|
Scything Talons |
+1 attacks in close combat. |
|
Spinefist |
12"R, S(C), AP5, Assault X. |
|
Venom Cannon |
36"R, S(C+2), AP4, Assault X; Only glances against vehicles. |
|