Battle Report 6 - Tyranids vs. Space Marines
              Composed by Michael J. Casavant (Hive Fleet Phage) 
              Summary
              
                - Date - 26AUG2001
 
                - Points - 1700
 
                - Scenario - Patrol
 
                - Tyranid Army List - Hive Fleet Phage
 
                - Red Talons Space Marines [played by 
                  Lars Ericson]
 
                - Result - Minor Victory for Space Marines 
                  
                    - Tyranid losses (919) - Spinegaunts x 2 (total) 340, Lysogaunts 
                      (total) 298, Carnifex (total) 137, Genestealers x 2 (both 
                      half) 144
 
                    - Space Marines (574) - Commander Stillgrave [Killed] = 
                      133, Dreadnought w/ Heavy Bolters [Destroyed] = 115, Dreadnought 
                      w/ Plasma Cannon [Damaged] = 62.5, Tactical Squad Alpha 
                      w/ Heavy Bolter [Damaged]= 85.5, Tactical Squad Alpha Rhino 
                      [Damaged] = 25, Land Speeder [Damaged] = 25, Predator Annihilator 
                      [Damaged] = 128.
 
                    - Scenario points - None.
 
                    - Total points - 919-574 = 345 points in the Space Marines' 
                      favor.
 
                   
                 
                - Grand Tournament Scale (Victory Points Difference) 
                  
                    -  0-299 Victory Points = Draw - neither side holds the 
                      upper hand.
 
                    -  300-599 Victory Points = Minor 
                      Victory - You have won the battle, but only just!
 
                    -  600-1,199 Victory Points = Solid Victory - You have decisively 
                      defeated your foe!
 
                    -  1,200+ Victory Points = Massacre - You have ruthlessly 
                      crushed your foes!
 
                   
                 
               
              Report
              My Opponent's (Lars) Summary
              My Red Talon Marines (codex: marines) faced off against Michael's 
                Tyranid swarm in a 1700 pt Patrol mission. The marines were victorious 
                after 7 turns with a VP margin of around 400. The scenario ended 
                up being notably slanted in the marine's favor since I won the 
                die roll off and was able to choose starting corners that forced 
                the tyranids to move across large portions of open ground in the 
                center or along the opposing long side or maneuver through denser 
                forests along the opposite short side. Basically, the marines 
                were able to place enough firepower to cut down assaulting broods 
                before their assault could be very damaging. The larger monsters 
                didn't make it into assault until the 5th turn for 1 hive tyrant 
                and the 7th turn for the other hive tyrant. Plus, Michael had 
                below average luck on vehicle effect rolls and shooting. In the 
                end, there was about 2/3 of the marine army, but most of the tyranids 
                broods had been cut down and the carnifex had been felled by lascannon 
                and sniper fire. I enjoyed the game and I think Michael did. I 
                know we both learned a lot from the game, which is a definite 
                plus. 
              Credit where credit is due
              First and foremost, my opponent, Lars, gets a lot of credit for 
                not piling his Marines into Rhinos and running away when he had 
                a chance. Granted, it worked out for him in the end, but he did 
                not know that it would and he risked a draw to give me an enjoyable 
                game. Yay Lars! :) 
              The Patrol scenario horribly sucks for my army and I think the 
                karmic wheel finally came around and smacked my Hive Tyrant's 
                backside. 
              Setup
              The food that have faced Hive Fleet Phage have named the Hive 
                Tyrants that continue to plague them. The one that trudges forward 
                implacably with an escort of Tyrant Guard they call "Thunder." 
                The swift winged beast that races across the battlefield and shatters 
                bodies and vehicles with its mind they have dubbed "Lightning." 
                They have also named the Carnifex engine of destruction, "Mjolnir." 
              Oh man, Patrol is a Tyranids' nightmare! The terrain setup was 
                tough on me, but I have to point out a third party set up the 
                terrain. 
              
              Turn 1
              Battle report of Lieutenant Folsom, Rhino Transport Squadron, 
                Red Talons Chapter. This report details their attempts to salvage 
                the Emperor's resources after the fall of the Ultramarines stationed 
                at planet Shannek. 
              Primary Mission: Intercept and delay enemy until call to withdraw 
                sounded by escaping convoy commander. 
              Emperor be praised! We located and prevented those damn bugs 
                from intercepting the convoy! Only the vehicles and crews survived. 
                <Sigh> Yes Commander Stillgrave fell in the battle, but 
                he died valiantly facing down that thirce-damned creature that 
                the men have come to call Lightning. 
              Well, we started the game with one measly Troops choice on the 
                board. Lars chose Tactical Squad Delta (ML, Flamer) and I chose 
                a brood of Spinegaunts. My rationale was that they were expendable, 
                so what the heck. It was a calculated risk since Instinctive Behavior 
                might take them off the table. I should think about it some more 
                before I am faced with a similar choice. 
              
               I thought it might be clever of me to try going second for some 
                reason, so I did. I crawled down the board edge. 
              
              Turn 2
              The hordes arrived piecemeal and it was then that we knew 
                the Emperor was blessing our battle. If they arrived in small 
                numbers we had a very real chance of weakening them before they 
                could bring their claws to bear on us. One of the Hive Tyrants, 
                the one the men call Thunder, smashed through the trees with his 
                vile bodyguard. 
              Lars and I rolled a little below average on getting our Reserves 
                in. Lars got Tactical Squad Alpha (HB, Flamer) w/ Rhino, Land 
                Speeder Squadron, and Predator Annihilator. I got one unit of 
                Genestealers and Thunder, my walking Hive Tyrant with Tyrant Guard 
                bodyguard. 
              The Marines blazed away at my Spinegaunts, whittling the horde 
                by five little ones. 
              
              Turn 3
              More appeared in the trees, but again, Emperor be praised, 
                they were far enough away for us to use our fields of fire to 
                weaken them for the kill. The battle looked as though it might 
                be a massacre for them as their units lacked the speed to engage 
                us. We saw a Mjolnir-classs Carnifex in the tree line, but we 
                were ready to deal with that threat. 
              Lars and I rolled a little better on Reserves and he got Commander 
                Stillgrave, Dreadnought I (TL HB, HF), Dreadnought II (PC, HF), 
                Tactical Squad Beta (ML, PR) W/ Rhino & Vet. Sgt., Tactical Squad 
                Gamma (LC, PR), and Scout Squad (Sniper Rifle x8, HB). I got my 
                other unit of Genestealers, my other unit of Spinegaunts, my Carnifex 
                (Mjolnir), and my flying Hive Tyrant (Lightning). 
              Now in range of a lot of weapons, my leading Spinegaunts took 
                a lot more fire and where chopped down to 15 from their original 
                32. Good thing I had them in Synapse range by then. 
              
               By some miracle, they happened to get into range for an assault 
                and I took the chance. 
              
                
              Turn 4
              Then we saw the new mutaant leaping Gaunts, the ones the the 
                Magos Biologis call Lysogaunts, crest a hill. Weapons fire rained 
                down on them, but not much, as many of the men and Commander Stillgrave 
                were now locked in melee with the fragile Spinegaunts. They finished 
                off the Spinegaunts quickly as the next wave skittered over the 
                hill.  
              Final Reserves arrive. Lars got his Whirlwind. I finally 
                got my Lysogaunts and Ripper Swarms. 
              
              This was where I made a big mistake, IMO. I split the army to 
                take advantage of cover and I should not have. It prolonged the 
                life of my Carnifex, but it probably hurt my chances overall as 
                the forces were too fragmented to overwhelm the Red Talons in 
                time. Add to this the slightly longer distance to cover before 
                getting into Assault range and it becomes a big mistake. Lesson 
                learned (I hope). 
              
              Turn 5
              The world blurred as the swarm descended, but the gratifying 
                shrieks of the beasts filled our souls wiht grim joy. The monsters 
                among them advanced implacably, but the men roared in triumph 
                as the huge beast we call Mjolnir finally fell to a sniper's round 
                that punched through a hole previously made by volleys of lascannon 
                fire. It was a beautiful shot. Those boys might have made it out 
                alive. They haven't reported in yet, but Scouts keep their own 
                schedule, eh? 
              So the rat fink known as Lars killed off my poor little Carnifex. 
                What a bully! :) 
               My Lysogaunts finally got into the darn fight, and I 
                got to kill some guys off! My Biovores and Venom Cannons continued 
                to be nigh useless, although one of the speeder was damaged.  
              
                 
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                     Yeah, it's blurry. Deal with it! 
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              Turn 6
              The radio call came in to continue the delaying tactic and 
                we stood and delivered in the name of his most holy and righteous 
                Emperor. 
              Woo-hoo, another turn! I get to kill more stuff now that I finally 
                have some dangerous guys in close combat! 
              
              You call that a Dreanought? BOOM! 
              
              My VC Hive Tyrant strides forth implacably... 
              
              Mmm, Marine Commanders are so well seasoned. :-) 
              
              At the far end of the field, Lars is unpleasantly surprised as 
                some Genestealers eke out an Assault. 
              Turn 7
              Again, the call came to delay the horde and our men stood 
                valiantly. Commander Stillgrave was dead, having been torn asunder 
                by the fiendish beast called Lightning. But our sergeants took 
                up command without missing a beat and we stood our ground proudly. 
                The sergeants called for the vehicles to pull back and we obeyed 
                although we wanted to stay in the thick of the battle. Finally, 
                teh call came to withdraw, but by then only the vehicles and the 
                Scouts were able to pull back. The defiant roars of our brethren 
                filled our comms as we rejoined the column. 
              Finally, a dangerous amount of tough guys are in the fight and 
                all of his Tactical Marines are engaged in close combat. There 
                is a glimmer of hope for a draw! But that died when the game ended 
                on Turn 8. Oh well, I was lucky to have that much time to kill 
                stuff.  
              
                
              
              You want some punk? Genestealer's gonna smack you down! [Not 
                really, but it sounds tough.] 
              
              Ah yeah, Thunder is finally in the fight! 
              
              Oh man, Lightning is just super cool in hand to hand combat. 
                Yeah, I lost, but this part was fun. :-) 
              Summary
              Frankenstein says: Patrol bad! Arghh! 
              Lars knows the game and his army. I am glad to have had any chance 
                to do this well. He should probably have had a much more embarassing 
                victory than he did. 
              Lessons Learned
              
                - Remember VPs! - I was beaten by my disregard for Victory 
                  Points as much as anything in this battle. I should have focused 
                  more on delivering casualties in a more concentrated fashion. 
                  Instead I killed off a couple of individual troopers here and 
                  there for no VPs.
 
                - Swarm! - I should have just brought everything but 
                  the Biovores in through the closest point on the board, where 
                  the initial squad was placed, rather than trying to advance 
                  through cover. And actually, there were enough rocks that the 
                  same entry point might have worked for the Biovores too. That 
                  would have improved my chance to overwhelm and take out more 
                  squads rather than inflicting scattered hits. It might have 
                  also encouraged him to rush up to take out my Biovores since 
                  they would be tantalizingly close to him.
 
                - Advance! - I was too cautious with my Carnifex and 
                  walking Hive Tyrant. I should have kept advancing every single 
                  turn.
 
                - Decide! - I need to think about what unit I should 
                  take first for the next time I get a mission like this.
 
               
              Tactics Developed
              
                - When a Dreadnought is in assault range of a unit that cannot 
                  possibly affect it, be sure to take shooting casualties from 
                  the models nearest the Dreadnought to deprive it of the charge.
 
                - The Assault rules talk about engaging enemies with assault 
                  range. We played it that it did not matter which unit you declared 
                  as the assault target, you still had to engage all closest enemy 
                  units within range first. I need to confirm this...not exactly, 
                  you have a little more choice than that. See the Correction/Clarification 
                  #1. 
 
               
              Rules Questions & Clarifications
              
                - Correction/clarification 
                  #1 - The Assault rules talk about engaging enemies with assault 
                  range. We played it that it did not matter which unit you declared 
                  as the assault target, you still had to engage all closest enemy 
                  units within range first. I need to confirm this. The 
                  Tactica Assault Part 1 in the White Dwarf sheds some light on 
                  this, "Direction of assault bears some mentioning. There 
                  is no requirement to engage the nearest unit or goa particular 
                  direction in an Assault phase. If there are several possible 
                  targets that you feel are within range, you can go in any direction 
                  you like, but you cannot simply scatter willy nilly to the winds 
                  and attack in all directions of the compass. Your entire unit 
                  should travel in the same direction and in a specific line of 
                  assault toward the enemy unit or units you wish to attack. I've 
                  found that thinking of the direction of assault as being like 
                  a fallback corridor pointed at the enemy unit(s) you wish to 
                  assault is really helpful. Move your unit in a column or bery 
                  slightly widening funnel engaging models within that corridor 
                  as you reach them, and you've got it right." [Mike Major, 
                  White Dwarf 257, pg. 28] So this means you do not necessarily 
                  attacak the nearest enemy model if it is not in the general 
                  direction of your assault, but it does confirm that if you cannot 
                  go around a unit in assault (which was never really in question).
 
                - Correction/clarification 
                  #2 - Using the same general definition as the above, if an enemy 
                  is an enemy in Assaulting, then that was true in the Drawn Combat 
                  crush in as well, so you can crush in to an enemy model of another, 
                  as-of-yet unengaged unit during crush in. 
                  This one I have no real feel for. Normally, you can Consolidate 
                  into an enemy and sweep them up into combat, but after reading 
                  the Main Rules and Assault Tactica, I get a sense that it really 
                  is both sides crushing in and so the 6"move has to be into 
                  enemy units already involved in the fight. In the end, I would 
                  probably go with crushing into already engaged enemies without 
                  further rulings.
 
                - Correction/clarification 
                  #3 - When a Hive Tyrant starts the game with Tyrant Guard can 
                  he still target a different unit than his Tyrant Guard? This 
                  is not an easy one. However, with lots of reading I am convinced 
                  for now that Tyranid Monstrous Creatures are effectively Super 
                  Independent. Also, it's something of a moot point as you can 
                  simply have the Hive Tyrant leave and rejoin his Tyrant Guard 
                  immediately for those that nitpick at teh word "joined". 
                  The rationale for questioning this at all was because the Codex 
                  talks about TMCs shooting "at a different target to the 
                  unit they have joined." Marine players whose HQs lose their 
                  IC status when they take a retinue take issue with this, but 
                  it is clear that such a metric does not apply to a HT as he 
                  can leave his bodyguard unlike Marine HQ guys. Hence, the notion 
                  that you could leave and then re-join, which leads right to 
                  the notion that you should probably always have had the ability 
                  and a HT that starts the game with a Tyrant Guard is merely 
                  already joined to them.
 
                  Since then, I have had two different answers from GW one lame 
                  one that generically refers to the Codex, and another that specifically 
                  says that the HT can always shoot something different. 
                  In the end, I am thoroughly convinced that the HT should always 
                  be able to shoot a different target. If someone wants to be 
                  picky, then I will just have him leave and rejoin immediately 
                  at the start of my turn. 
                - Correction/clarification 
                  #4 - What happens when Instinctive Behavior results in a Fallback 
                  result but there is no Synapse Creaure on the board? This 
                  one is easy, it's in the Codex. "If none [no Synapse creatures] 
                  are on the tabletop, the brood will fall back towards the Tyranid 
                  player's closest table edge."
 
               
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