1700 Pts - Ultramarines Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Librarian 1 5 5 4 4 2 5 4/5 9 3+ 329
Psychic Power: Smite; Independent Character; Close Combat Weapon; Force Weapon
  Psychic Hood After an opponent has sucessfuly made a Psychic test, both players calculate Ld+1d6 (if you're trying to negate it). If the Librarian's score is higher, the power is nullified and not used. [25]
  Terminator Honours +1 Attacks. [15]
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last. [1]
  Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [10]
  Auspex If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. [2]
  Command Squad 3 4 4 4 4 1 4 1 9 3+ [175]
Bolter (x1); Lascannon (x2)
    Techmarine 1 4 4 4 4 1 4 1 9 3+ [33]
Bolter
      Signum Re-roll 1 failed shooting 'to hit' roll per turn. [15]
    Sergeant 1 4 4 4 4 1 4 1 9 3+ [18]
Bolter
Terminator Tactical Squad 4 4 4 4/8 4 1 4 2 9 2+/5(I)+ 250
Deep Strike if allowed; Power Fist (x4); Storm Bolter (x2); Assault Cannon (x2)
  Sergeant 1 4 4 4 4 1 4 2 9 2+/5(I)+ [42]
Power Weapon; Storm Bolter
    #Terminator Armour 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [0]
Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 166
Bolter (x7); Missile Launcher (x1); Plasma Rifle (x1)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 166
Bolter (x7); Missile Launcher (x1); Plasma Rifle (x1)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 166
Bolter (x7); Missile Launcher (x1); Plasma Rifle (x1)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 166
Bolter (x7); Missile Launcher (x1); Plasma Rifle (x1)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Dreadnought 1 WS: 4 BS: 4 S: 6 I: 4 A: 2 125
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Missile Launcher; Plasma Cannon
Dreadnought 1 WS: 4 BS: 4 S: 6 I: 4 A: 2 125
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Missile Launcher; Plasma Cannon
Devastator Squad 4 4 4 4 4 1 4 1 8 3+ 175
Heavy Bolter (x2); Plasma Cannon (x2)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Option Footnotes:
  Assault Cannon 24"R, S6, AP4, Heavy 3. Jams (and cannot be used further) if 3 1's are rolled to hit.
  Bolter 24"R, S4, AP5, Rapid Fire.
  Close Combat Weapon +1A if used with another Pistol or Close Combat Weapon.
  Force Weapon No armour save. If a model takes a wound but is not killed, make a psychic test- if you pass, it dies. Use against one model per combat round.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Lascannon 48"R, S9, AP2, Heavy 1.
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Plasma Cannon 36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Plasma Rifle 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Power Fist Always go last. No armour save. Doubles strength.
  Power Weapon No armour save in close combat.
  Storm Bolter 24"R, S4, AP5, Assault 2.
Total Army Cost: 1668 Pts.
Notes:
If Deep Strike is allowed, the army may deploy in Drop Pods.
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 58


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 329 1371 19%
Elite (<=3unit) 3 0 500 1200 29%
Troops (>=2unit <=6unit) 4 2 664 1036 39%
Fst. Atck. (<=3unit) 0 3 0 1700 0%
Hvy. Supp. (<=3unit) 1 2 175 1525 10%
Other (N/A) 0 n/a 0 1700 0%
Equipment Summary 7 n/a 68 n/a 4%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.