| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Farseer |
1 |
5 |
5 |
3 |
4 |
3 |
5 |
1/2 |
10 |
4(I)+ |
91 |
|
Independent Character; Psyker; Shuriken Pistol; Witchblade
|
| Guide |
At the start of the Eldar turn, nominate one Eldar unit within 6". This unit may re-roll missed shooting 'to hit' rolls until the start of the next Eldar turn (Guess Range weapons can re-roll the scatter dice). |
[30] |
| Runes of Witnessing |
When making Psychic tests, roll 3D6 and discard the highest dice. |
[5] |
| Farseer |
1 |
5 |
5 |
3 |
4 |
3 |
5 |
1/2 |
10 |
4(I)+ |
91 |
|
Independent Character; Psyker; Shuriken Pistol; Witchblade
|
| Guide |
At the start of the Eldar turn, nominate one Eldar unit within 6". This unit may re-roll missed shooting 'to hit' rolls until the start of the next Eldar turn (Guess Range weapons can re-roll the scatter dice). |
[30] |
| Runes of Witnessing |
When making Psychic tests, roll 3D6 and discard the highest dice. |
[5] |
| Guardian Storm Squad |
5 |
3 |
3 |
3 |
3 |
1 |
4 |
1/2* |
8 |
5+ |
61 |
|
Shuriken Pistol & CCW (x3); Flamer (x2); Haywire Grenades
|
| Guardian Storm Squad |
5 |
3 |
3 |
3 |
3 |
1 |
4 |
1/2* |
8 |
5+ |
61 |
|
Shuriken Pistol & CCW (x3); Flamer (x2); Haywire Grenades
|
| Guardian Defender Squad |
8 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
114 |
|
Shuriken Catapult
|
| Grav Platform & Crew |
2 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
[50] |
|
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
|
| Guardian Defender Squad |
8 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
114 |
|
Shuriken Catapult
|
| Grav Platform & Crew |
2 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
[50] |
|
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
|
| Howling Banshees |
7 |
4 |
4 |
3 |
3 |
1 |
5 |
1/2 |
9 |
4+ |
292 |
|
Power Weapon; Shuriken Pistol; Banshee Mask
|
| Exarch |
1 |
5 |
5 |
3/5 |
3 |
1 |
6 |
2 |
9 |
3+ |
[45] |
|
Executioner; Shuriken Pistol; Banshee Mask
|
| Acrobatic |
Before attacking in CC, the Exarch may be repositioned in contact with any enemy model in the opposing unit. |
[8] |
| Wave Serpent |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
[135] |
|
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Bright Lances
|
| Spirit Stone |
'Crew Shaken' results ignored on a 4+. 'Crew Stunned' results changed to 'Crew Shaken' on a 4-5, and ignored on a 6. |
[10] |
| Striking Scorpions |
7 |
4 |
4 |
4 |
3 |
1 |
5 |
1/2 |
9 |
3+ |
324 |
|
Mandiblasters; Shuriken Pistol & CCW; Plasma & Haywire Grenades
|
| Exarch |
1 |
5 |
5 |
4/9 |
3 |
1 |
6 |
2/3 |
9 |
3+ |
[56] |
|
Mandiblasters; Scorpion's Claw; Shuriken Pistol; Plasma & Haywire Grenades
|
| Crushing Blow |
+1 Strength (included on profile). |
[10] |
| Wave Serpent |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
[135] |
|
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Bright Lances
|
| Spirit Stone |
'Crew Shaken' results ignored on a 4+. 'Crew Stunned' results changed to 'Crew Shaken' on a 4-5, and ignored on a 6. |
[10] |
| Warp Spiders |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
3+ |
214 |
|
Warp Jump Generators; Deathspinner
|
| Exarch |
1 |
5 |
5 |
3 |
3 |
1 |
6 |
2/3 |
9 |
3+ |
[104] |
|
PowerBlades; 2 Deathspinners
|
| Withdraw |
Unit may voluntarily Fall Back after the Assault Phase, enemy may only Consolidate. The unit automatically regroups. |
[15] |
| Surprise Assault |
When the Exarch and his squad charge, they get +2 At (rather than +1). |
[30] |
| Falcon Grav-Tank |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
195 |
|
Skimmer; Tank; Fast; Carries 6 models (not Avatars, Wraithlords, Wraithguard, or squads with an Antigrav platform); Linked Shuriken Catapults; Bright Lance; Pulse Laser
|
| Holo-Field |
If vehicle is hit, roll twice on the Damage table and choose the lowest dice. |
[25] |
| Spirit Stone |
'Crew Shaken' results ignored on a 4+. 'Crew Stunned' results changed to 'Crew Shaken' on a 4-5, and ignored on a 6. |
[10] |
| Vectored Engines |
Re-roll Difficult Terrain tests. |
[5] |
| Falcon Grav-Tank |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
195 |
|
Skimmer; Tank; Fast; Carries 6 models (not Avatars, Wraithlords, Wraithguard, or squads with an Antigrav platform); Linked Shuriken Catapults; Bright Lance; Pulse Laser
|
| Holo-Field |
If vehicle is hit, roll twice on the Damage table and choose the lowest dice. |
[25] |
| Spirit Stone |
'Crew Shaken' results ignored on a 4+. 'Crew Stunned' results changed to 'Crew Shaken' on a 4-5, and ignored on a 6. |
[10] |
| Vectored Engines |
Re-roll Difficult Terrain tests. |
[5] |
| Option Footnotes: |
|
|
| 2 Deathspinners |
12"R, S6, AP-, Assault 2. |
|
| Banshee Mask |
Always strike first in the first round of an assault. If both sides always strike first, they go simultaneously. |
|
| Bright Lance |
36"R, S8, AP2, Assault 1. Treats AV > 12 as 12. |
|
| CC Weapon |
+1A if used with another CCW / pistol. |
|
| Deathspinner |
12"R, S6, AP-, Rapid Fire. |
|
| Executioner |
No armour save in close combat. +2S (included on profile). |
|
| Flamer |
Template, S4, AP5, Assault 1. |
|
| Haywire Grenades |
Use against vehicles or immobilised Dreadnoughts. Each model using the grenades rolls 1D6: 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit. |
|
| Linked Bright Lances |
36"R, S8, AP2, Assault 1, Linked. Treats AV > 12 as 12. |
|
| Linked Shuriken Catapults |
12"R, S4, AP5, Assault 2, Linked. |
|
| Mandiblasters |
Mandiblasters can be used in close combat if their wearer is within 2" of an enemy. They strike at +2 Initiative, inflicting an S4 hit on a roll of 4+. |
|
| Plasma Grenades |
Negates effects of cover in combat. |
|
| Power Weapon |
No armour save in close combat. |
|
| PowerBlades |
No armour save in close combat. +1A (included on profile). |
|
| Pulse Laser |
48"R, S8, AP2, Heavy D3. |
|
| Scorpion's Claw |
12"R, S4, AP5, Assault 2. Doubles Strength in Close Combat, but always attacks last. |
|
| Shuriken Catapult |
12"R, S4, AP5, Assault 2. |
|
| Shuriken Pistol |
12"R, S4, AP5, Pistol. |
|
| Star Cannon |
36"R, S6, AP2, Heavy 3. |
|
| Witchblade |
Wounds on 2+. 3 * St + D6 AP. |
|