Eldar Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Farseer 1 5 5 3 4 3 5 1/2 10 4(I)+ 91
Independent Character; Psyker; Shuriken Pistol; Witchblade
  Guide At the start of the Eldar turn, nominate one Eldar unit within 6". This unit may re-roll missed shooting 'to hit' rolls until the start of the next Eldar turn (Guess Range weapons can re-roll the scatter dice). [30]
  Runes of Witnessing When making Psychic tests, roll 3D6 and discard the highest dice. [5]
Farseer 1 5 5 3 4 3 5 1/2 10 4(I)+ 91
Independent Character; Psyker; Shuriken Pistol; Witchblade
  Guide At the start of the Eldar turn, nominate one Eldar unit within 6". This unit may re-roll missed shooting 'to hit' rolls until the start of the next Eldar turn (Guess Range weapons can re-roll the scatter dice). [30]
  Runes of Witnessing When making Psychic tests, roll 3D6 and discard the highest dice. [5]
Guardian Storm Squad 5 3 3 3 3 1 4 1/2* 8 5+ 61
Shuriken Pistol & CCW (x3); Flamer (x2); Haywire Grenades
Guardian Storm Squad 5 3 3 3 3 1 4 1/2* 8 5+ 61
Shuriken Pistol & CCW (x3); Flamer (x2); Haywire Grenades
Guardian Defender Squad 8 3 3 3 3 1 4 1 8 5+ 114
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [50]
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
Guardian Defender Squad 8 3 3 3 3 1 4 1 8 5+ 114
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [50]
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
Howling Banshees 7 4 4 3 3 1 5 1/2 9 4+ 292
Power Weapon; Shuriken Pistol; Banshee Mask
  Exarch 1 5 5 3/5 3 1 6 2 9 3+ [45]
Executioner; Shuriken Pistol; Banshee Mask
    Acrobatic Before attacking in CC, the Exarch may be repositioned in contact with any enemy model in the opposing unit. [8]
  Wave Serpent 1 BS: 3 Front: 12 Side: 12 Rear: 10 [135]
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Bright Lances
    Spirit Stone 'Crew Shaken' results ignored on a 4+. 'Crew Stunned' results changed to 'Crew Shaken' on a 4-5, and ignored on a 6. [10]
Striking Scorpions 7 4 4 4 3 1 5 1/2 9 3+ 324
Mandiblasters; Shuriken Pistol & CCW; Plasma & Haywire Grenades
  Exarch 1 5 5 4/9 3 1 6 2/3 9 3+ [56]
Mandiblasters; Scorpion's Claw; Shuriken Pistol; Plasma & Haywire Grenades
    Crushing Blow +1 Strength (included on profile). [10]
  Wave Serpent 1 BS: 3 Front: 12 Side: 12 Rear: 10 [135]
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Bright Lances
    Spirit Stone 'Crew Shaken' results ignored on a 4+. 'Crew Stunned' results changed to 'Crew Shaken' on a 4-5, and ignored on a 6. [10]
Warp Spiders 5 4 4 3 3 1 5 1 9 3+ 214
Warp Jump Generators; Deathspinner
  Exarch 1 5 5 3 3 1 6 2/3 9 3+ [104]
PowerBlades; 2 Deathspinners
    Withdraw Unit may voluntarily Fall Back after the Assault Phase, enemy may only Consolidate. The unit automatically regroups. [15]
    Surprise Assault When the Exarch and his squad charge, they get +2 At (rather than +1). [30]
Falcon Grav-Tank 1 BS: 3 Front: 12 Side: 12 Rear: 10 195
Skimmer; Tank; Fast; Carries 6 models (not Avatars, Wraithlords, Wraithguard, or squads with an Antigrav platform); Linked Shuriken Catapults; Bright Lance; Pulse Laser
  Holo-Field If vehicle is hit, roll twice on the Damage table and choose the lowest dice. [25]
  Spirit Stone 'Crew Shaken' results ignored on a 4+. 'Crew Stunned' results changed to 'Crew Shaken' on a 4-5, and ignored on a 6. [10]
  Vectored Engines Re-roll Difficult Terrain tests. [5]
Falcon Grav-Tank 1 BS: 3 Front: 12 Side: 12 Rear: 10 195
Skimmer; Tank; Fast; Carries 6 models (not Avatars, Wraithlords, Wraithguard, or squads with an Antigrav platform); Linked Shuriken Catapults; Bright Lance; Pulse Laser
  Holo-Field If vehicle is hit, roll twice on the Damage table and choose the lowest dice. [25]
  Spirit Stone 'Crew Shaken' results ignored on a 4+. 'Crew Stunned' results changed to 'Crew Shaken' on a 4-5, and ignored on a 6. [10]
  Vectored Engines Re-roll Difficult Terrain tests. [5]
Option Footnotes:
  2 Deathspinners 12"R, S6, AP-, Assault 2.
  Banshee Mask Always strike first in the first round of an assault. If both sides always strike first, they go simultaneously.
  Bright Lance 36"R, S8, AP2, Assault 1. Treats AV > 12 as 12.
  CC Weapon +1A if used with another CCW / pistol.
  Deathspinner 12"R, S6, AP-, Rapid Fire.
  Executioner No armour save in close combat. +2S (included on profile).
  Flamer Template, S4, AP5, Assault 1.
  Haywire Grenades Use against vehicles or immobilised Dreadnoughts. Each model using the grenades rolls 1D6: 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit.
  Linked Bright Lances 36"R, S8, AP2, Assault 1, Linked. Treats AV > 12 as 12.
  Linked Shuriken Catapults 12"R, S4, AP5, Assault 2, Linked.
  Mandiblasters Mandiblasters can be used in close combat if their wearer is within 2" of an enemy. They strike at +2 Initiative, inflicting an S4 hit on a roll of 4+.
  Plasma Grenades Negates effects of cover in combat.
  Power Weapon No armour save in close combat.
  PowerBlades No armour save in close combat. +1A (included on profile).
  Pulse Laser 48"R, S8, AP2, Heavy D3.
  Scorpion's Claw 12"R, S4, AP5, Assault 2. Doubles Strength in Close Combat, but always attacks last.
  Shuriken Catapult 12"R, S4, AP5, Assault 2.
  Shuriken Pistol 12"R, S4, AP5, Pistol.
  Star Cannon 36"R, S6, AP2, Heavy 3.
  Witchblade Wounds on 2+. 3 * St + D6 AP.
Total Army Cost: 1752 Pts.
Notes:
All units with a save of 4+ or worse are Fleet of Foot.

Models in Army: 58


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 182 n/a 10%
Elite (<=3unit) 3 0 830 n/a 47%
Troops (>=2unit <=6unit) 4 2 350 n/a 19%
Fst. Atck. (<=3unit) 0 3 0 n/a 0%
Hvy. Supp. (<=3unit) 2 1 390 n/a 22%
Other (N/A) 0 n/a 0 n/a 0%
Equipment Summary 16 n/a 233 n/a 13%

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