| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Commander Stillgrave (Commn) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
3 |
9 |
3+/4(I)+ |
131 |
|
Independent Character; Lightning Claw; Plasma Pistol
|
| Frag Grenades |
Fight simultaneosly with troops in cover. Models with Power Fists still go last. |
[1] |
| Jump Pack |
Move 12", ignoring terrain. Deep Strike if allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6". |
[20] |
| Iron Halo |
4+ invulnerable save. |
[25] |
| Scout Squad |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
4+ |
108 |
|
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Bolter (x1); Sniper Rifle (x3); Heavy Bolter (x1)
|
| Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
4+ |
[13] |
|
Bolt Pistol & CCWep.
|
| Scout Squad |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
4+ |
103 |
|
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Sniper Rifle (x5)
|
| Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
4+ |
[13] |
|
Bolt Pistol & CCWep.
|
| Tactical Squad |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
166 |
|
Bolter (x7); Missile Launcher (x1); Plasma Rifle (x1)
|
| Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[15] |
|
Bolter
|
| Tactical Squad |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
161 |
|
Bolter (x7); Heavy Bolter (x1); Flamer (x1)
|
| Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[15] |
|
Bolter
|
| Assault Squad |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2** |
8 |
3+ |
185 |
|
Bolt Pistol & CCWep. (x4); Plasma P. & CC Wep. (x2); Frag Grenades; Jump Packs
|
| Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
[25] |
|
Bolt Pistol & CCWep.; Frag Grenades; Jump Packs
|
| Land Speeder 'Tornado' |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
85 |
|
Fast; Skimmer; Assault Cannon; Heavy Bolter
|
| Land Speeder 'Tornado' |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
85 |
|
Fast; Skimmer; Assault Cannon; Heavy Bolter
|
| Devastator Squad |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
287 |
|
Bolter (x5); Lascannon (x1); Missile Launcher (x2); Plasma Cannon (x1)
|
| Veteran Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
3+ |
[42] |
|
Storm Bolter
|
| Auspex |
If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. |
[2] |
| Purity Seals |
If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). |
[5] |
| Space Marine Battle Flyer |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
180 |
|
Flyer
|
| Big Bombs |
Qty: 1; G12"R, S6, AP4, Ordnance 1 Blast. |
[20] |
| Lascannon |
Qty: 1; 48" R, S9, AP2, Heavy 1.; Gatling; Fires D3 shots for every 1 |
[70] |
| Rocket |
Qty: 2; Unlimited Range, S8, AP3, Heavy 1. |
[20] |