Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Commander Stillgrave (Commn) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
3 |
9 |
3+/4(I)+ |
131 |
Independent Character; Lightning Claw; Plasma Pistol
|
Frag Grenades |
Fight simultaneosly with troops in cover. Models with Power Fists still go last. |
[1] |
Jump Pack |
Move 12", ignoring terrain. Deep Strike if allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6". |
[20] |
Iron Halo |
4+ invulnerable save. |
[25] |
Scout Squad |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
4+ |
108 |
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Bolter (x1); Sniper Rifle (x3); Heavy Bolter (x1)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
4+ |
[13] |
Bolt Pistol & CCWep.
|
Scout Squad |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
4+ |
103 |
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Sniper Rifle (x5)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
4+ |
[13] |
Bolt Pistol & CCWep.
|
Tactical Squad |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
166 |
Bolter (x7); Missile Launcher (x1); Plasma Rifle (x1)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[15] |
Bolter
|
Tactical Squad |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
161 |
Bolter (x7); Heavy Bolter (x1); Flamer (x1)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[15] |
Bolter
|
Assault Squad |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2** |
8 |
3+ |
185 |
Bolt Pistol & CCWep. (x4); Plasma P. & CC Wep. (x2); Frag Grenades; Jump Packs
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
[25] |
Bolt Pistol & CCWep.; Frag Grenades; Jump Packs
|
Land Speeder 'Tornado' |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
85 |
Fast; Skimmer; Assault Cannon; Heavy Bolter
|
Land Speeder 'Tornado' |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
85 |
Fast; Skimmer; Assault Cannon; Heavy Bolter
|
Devastator Squad |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
287 |
Bolter (x5); Lascannon (x1); Missile Launcher (x2); Plasma Cannon (x1)
|
Veteran Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
3+ |
[42] |
Storm Bolter
|
Auspex |
If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. |
[2] |
Purity Seals |
If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). |
[5] |
Space Marine Battle Flyer |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
180 |
Flyer
|
Big Bombs |
Qty: 1; G12"R, S6, AP4, Ordnance 1 Blast. |
[20] |
Lascannon |
Qty: 1; 48" R, S9, AP2, Heavy 1.; Gatling; Fires D3 shots for every 1 |
[70] |
Rocket |
Qty: 2; Unlimited Range, S8, AP3, Heavy 1. |
[20] |