Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Hive Tyrant |
1 |
6 |
3 |
6 |
6 |
4 |
5 |
3/4 |
10 |
3+ |
283 |
Tyranid Monstrous Creature; Scything Talons (x1); Venom Cannon
|
#Synapse Creature |
Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. |
[0] |
#The Horror |
Any model assaulting the creature must pass a Morale test or may not assault that turn. |
[0] |
Catalyst |
Requires a Psychic test; Models of one Tyranid unit within 18" can strike back in close combat, even if they're killed; Lasts one Assault Phase. |
[10] |
Tyrant Guard |
3 |
5 |
3 |
5 |
6 |
2 |
5 |
2 |
10 |
3+ |
[135] |
Lash Whip; Rending Claws; Spinefist
|
Carnifex |
1 |
4 |
3 |
10 |
6 |
4 |
2 |
2/3 |
10 |
3+ |
133 |
Tyranid Monstrous Creature; Scything Talons (x1); Barbed Strangler
|
Biovores |
3 |
3 |
3 |
3 |
4 |
2 |
1 |
1 |
10 |
- |
156 |
Deploy as separate & independent models; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Spore Mines behave oddly, see codex p7; The Biovore fires a spore mine up to 48", which scatters 2D6" ('hit's don't scatter); LOS is not needed, Spore Mines do not cause pinning; Poison Spore Mines (x3)
|
Strikergaunts (MGaun) |
16 |
3 |
3 |
4 |
3 |
1 |
4 |
1/2 |
5* |
6+ |
202 |
Fleet of Claw; Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Scything Talons; Flesh Hooks; Hive Node (x1)
|
Spinegaunts (MGaun) |
24 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
5* |
6+ |
140 |
Fleet of Claw; Spinefist; Hive Node (x2)
|
Strikergaunts (MGaun) |
16 |
3 |
3 |
4 |
3 |
1 |
4 |
1/2 |
5* |
6+ |
202 |
Fleet of Claw; Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Scything Talons; Flesh Hooks; Hive Node (x1)
|
Genestealers |
12 |
6 |
- |
4 |
4 |
1 |
6 |
2 |
10 |
6+ |
192 |
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws
|
Genestealers |
12 |
6 |
- |
4 |
4 |
1 |
6 |
2 |
10 |
6+ |
192 |
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws
|
Option Footnotes: |
|
|
Barbed Strangler |
24"R, S(C-2), AP-, Assault 1 Ordnance Blast. |
|
Flesh Hooks |
Fight simultaneously with troops in cover; Treat vertically impassible terrain as Difficult Ground. |
|
Hive Node |
The brood has Leadership 10 as long as the mutant is alive. |
|
Lash Whip |
Enemy models in base contact with creatures carrying Lash Whips lose 1 attack (minimum 1); May not be used 2" away with the Leaping special rule. |
|
Poison Spore Mines |
AP4, Ordnance Blast; Strength = target's toughness; Hits on open-topped vehicles automatically glance, no other vehicles affected. |
|
Rending Claws |
Auto-wounds and no armour saves on 'to hit' roll of 6; Roll an extra dice if you roll a 6 for AP. |
|
Scything Talons |
+1 attacks in close combat. |
|
Spinefist |
12"R, S(C), AP5, Assault X. |
|
Venom Cannon |
36"R, S(C+2), AP4, Assault X; Only glances against vehicles. |
|