1500 Pts - Tyranids Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Hive Tyrant 1 6 3 6 6 4 5 3/4 10 3+ 283
Tyranid Monstrous Creature; Scything Talons (x1); Venom Cannon
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
  #The Horror Any model assaulting the creature must pass a Morale test or may not assault that turn. [0]
  Catalyst Requires a Psychic test; Models of one Tyranid unit within 18" can strike back in close combat, even if they're killed; Lasts one Assault Phase. [10]
  Tyrant Guard 3 5 3 5 6 2 5 2 10 3+ [135]
Lash Whip; Rending Claws; Spinefist
Carnifex 1 4 3 10 6 4 2 2/3 10 3+ 133
Tyranid Monstrous Creature; Scything Talons (x1); Barbed Strangler
Biovores 3 3 3 3 4 2 1 1 10 - 156
Deploy as separate & independent models; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Spore Mines behave oddly, see codex p7; The Biovore fires a spore mine up to 48", which scatters 2D6" ('hit's don't scatter); LOS is not needed, Spore Mines do not cause pinning; Poison Spore Mines (x3)
Strikergaunts (MGaun) 16 3 3 4 3 1 4 1/2 5* 6+ 202
Fleet of Claw; Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Scything Talons; Flesh Hooks; Hive Node (x1)
Spinegaunts (MGaun) 24 3 3 3 3 1 4 1 5* 6+ 140
Fleet of Claw; Spinefist; Hive Node (x2)
Strikergaunts (MGaun) 16 3 3 4 3 1 4 1/2 5* 6+ 202
Fleet of Claw; Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Scything Talons; Flesh Hooks; Hive Node (x1)
Genestealers 12 6 - 4 4 1 6 2 10 6+ 192
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws
Genestealers 12 6 - 4 4 1 6 2 10 6+ 192
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws
Option Footnotes:
  Barbed Strangler 24"R, S(C-2), AP-, Assault 1 Ordnance Blast.
  Flesh Hooks Fight simultaneously with troops in cover; Treat vertically impassible terrain as Difficult Ground.
  Hive Node The brood has Leadership 10 as long as the mutant is alive.
  Lash Whip Enemy models in base contact with creatures carrying Lash Whips lose 1 attack (minimum 1); May not be used 2" away with the Leaping special rule.
  Poison Spore Mines AP4, Ordnance Blast; Strength = target's toughness; Hits on open-topped vehicles automatically glance, no other vehicles affected.
  Rending Claws Auto-wounds and no armour saves on 'to hit' roll of 6; Roll an extra dice if you roll a 6 for AP.
  Scything Talons +1 attacks in close combat.
  Spinefist 12"R, S(C), AP5, Assault X.
  Venom Cannon 36"R, S(C+2), AP4, Assault X; Only glances against vehicles.
Total Army Cost: 1500 Pts.
Notes:
On tyranid weapon statistics, 'C' means the creatures strength (weapon strength has a maximum of 10) and 'X' means the number of attacks the creature has.

Models in Army: 88


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 283 1217 18%
Elite (<=3unit) 0 3 0 1500 0%
Troops (>=2unit <=6unit) 5 1 928 572 61%
Fst. Atck. (<=3unit) 0 3 0 1500 0%
Hvy. Supp. (<=3unit) 2 1 289 1211 19%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 3 n/a 20 n/a 1%

Roster created with Army Builder - Copyright (c) 1998-2000 by Lone Wolf Development, Inc.