Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Avatar of Khaine |
1 |
10 |
- |
6 |
6 |
4 |
5 |
3 |
10 |
5(I)+ |
80 |
Fearless; Inspiring; Independent Character; Monstrus Creature; Daemon; Wailing Doom
|
Alaitoc Path-finders |
5 |
3 |
4 |
3 |
3 |
1 |
5 |
1 |
10 |
5+ |
120 |
Infiltrate if allowed; if not allowed, the Pathfinders may make on free move before the battle starts; Can always be deployed at the start of the battle; Do not count towards any limit on the number of units you start with; Good at moving through difficult / impassable terrain; Expert Marksmen; Cameleoline Cloaks; World-weary; Shuriken Pistol; Ranger Long Rifle
|
Farseer |
1 |
5 |
5 |
3 |
4 |
3 |
5 |
1 |
10 |
4(I)+ |
226 |
Independent Character; Psyker; Singing Spear; Witchblade
|
Runes of Witnessing |
When making Psychic tests, roll 3D6 and discard the highest dice. |
[5] |
Runes of Warding |
An enemy Psyker within 6" trying to use a Psychic Power must roll 3D6 and discards the lowest dice when making a Psychic test. |
[10] |
Spirit Stones |
A Farseer with Spirit Stones can use two different Powers every turn. |
[40] |
Mind War |
Choose an enemy model within 18". The Farseer and this model roll 1D6 and add Ld - for each point the Farseer wins by, the enemy suffers 1 wound. |
[15] |
Fortune |
At the start of the Eldar turn, nominate one Eldar unit within 6". This unit may re-roll armour saves or cover saves until the start of the next Eldar turn. |
[20] |
Guide |
At the start of the Eldar turn, nominate one Eldar unit within 6". This unit may re-roll missed shooting 'to hit' rolls until the start of the next Eldar turn (Guess Range weapons can re-roll the scatter dice). |
[30] |
Warlock Bodyguard |
3 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
4(I)+ |
[33] |
Psychic Powers
|
Rangers |
5 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
95 |
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
|
Rangers |
5 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
95 |
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
|
Wraithlord |
1 |
4 |
4 |
5/10 |
8 |
3 |
4 |
2/3 |
10 |
3+ |
120 |
Implacable Advance; Fearless; Flamer (x2); Star Cannon
|
Guardian Defender Squad |
11 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
149 |
Shuriken Catapult
|
Grav Platform & Crew |
2 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
[50] |
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
|
Warlock |
1 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
4(I)+ |
[11] |
Guardian Defender Squad |
10 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
141 |
Shuriken Catapult
|
Grav Platform & Crew |
2 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
[50] |
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
|
Warlock |
1 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
4(I)+ |
[11] |
Fire Dragons |
6 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
4+ |
130 |
Fusion Gun; Meltabombs
|
Exarch |
1 |
5 |
5 |
3 |
3 |
1 |
6 |
2 |
9 |
3+ |
[28] |
Fusion Gun; Meltabombs
|
Falcon Grav-Tank |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
155 |
Skimmer; Tank; Fast; Carries 6 models (not Avatars, Wraithlords, Wraithguard, or squads with an Antigrav platform); Linked Shuriken Catapults; Star Cannon; Pulse Laser
|
Crew |
4 |
3 |
3 |
3 |
3 |
1 |
4 |
1/2* |
8 |
5+ |
101 |
Every 2 guardians have 1 Support Platform to use; Shuriken Pistol & CCW (x4)
|
Support Weapons |
2 |
No Stats: - |
[50] |
May not move and fire; Shadow Weaver
|
Warlock |
1 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
4(I)+ |
[11] |
Option Footnotes: |
|
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Flamer |
Template, S4, AP5, Assault 1. |
|
Fusion Gun |
12"R, S6, AP1, Assault 1. +D6 AP at 6". |
|
Linked Shuriken Catapults |
12"R, S4, AP5, Assault 2, Linked. |
|
Meltabombs |
When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. |
|
Pulse Laser |
48"R, S8, AP2, Heavy D3. |
|
Ranger Long Rifle |
36"R, Hits on 2+, Wounds on 4+, Heavy 1. If a '6' is rolled to hit, the shot has AP1. |
|
Shadow Weaver |
G48"R, S6, AP-, Heavy 1 Blast. Multiple Shadow Weavers use the rules for Multiple Barrages (see p58 of the 40K rules). |
|
Shuriken Catapult |
12"R, S4, AP5, Assault 2. |
|
Shuriken Pistol |
12"R, S4, AP5, Pistol. |
|
Singing Spear |
12"R, Wounds on 2+, AP-, Assault 1. May be used in close combat OR shooting, but not both in the same turn. Against vehicles, has 3*St + D6 AP. |
|
Star Cannon |
36"R, S6, AP2, Heavy 3. |
|
Wailing Doom |
No armour save in close combat. |
|
Witchblade |
Wounds on 2+. 3 * St + D6 AP. |
|