1750 Pts - Ranger Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Avatar of Khaine 1 10 - 6 6 4 5 3 10 5(I)+ 80
Fearless; Inspiring; Independent Character; Monstrus Creature; Daemon; Wailing Doom
Alaitoc Path-finders 5 3 4 3 3 1 5 1 10 5+ 120
Infiltrate if allowed; if not allowed, the Pathfinders may make on free move before the battle starts; Can always be deployed at the start of the battle; Do not count towards any limit on the number of units you start with; Good at moving through difficult / impassable terrain; Expert Marksmen; Cameleoline Cloaks; World-weary; Shuriken Pistol; Ranger Long Rifle
Farseer 1 5 5 3 4 3 5 1 10 4(I)+ 226
Independent Character; Psyker; Singing Spear; Witchblade
  Runes of Witnessing When making Psychic tests, roll 3D6 and discard the highest dice. [5]
  Runes of Warding An enemy Psyker within 6" trying to use a Psychic Power must roll 3D6 and discards the lowest dice when making a Psychic test. [10]
  Spirit Stones A Farseer with Spirit Stones can use two different Powers every turn. [40]
  Mind War Choose an enemy model within 18". The Farseer and this model roll 1D6 and add Ld - for each point the Farseer wins by, the enemy suffers 1 wound. [15]
  Fortune At the start of the Eldar turn, nominate one Eldar unit within 6". This unit may re-roll armour saves or cover saves until the start of the next Eldar turn. [20]
  Guide At the start of the Eldar turn, nominate one Eldar unit within 6". This unit may re-roll missed shooting 'to hit' rolls until the start of the next Eldar turn (Guess Range weapons can re-roll the scatter dice). [30]
  Warlock Bodyguard 3 4 4 3 3 1 4 1 8 4(I)+ [33]
Psychic Powers
Rangers 5 3 4 3 3 1 4 1 8 5+ 95
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Rangers 5 3 4 3 3 1 4 1 8 5+ 95
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Wraithlord 1 4 4 5/10 8 3 4 2/3 10 3+ 120
Implacable Advance; Fearless; Flamer (x2); Star Cannon
Guardian Defender Squad 11 3 3 3 3 1 4 1 8 5+ 149
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [50]
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
  Warlock 1 4 4 3 3 1 4 1 8 4(I)+ [11]
Guardian Defender Squad 10 3 3 3 3 1 4 1 8 5+ 141
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [50]
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
  Warlock 1 4 4 3 3 1 4 1 8 4(I)+ [11]
Fire Dragons 6 4 4 3 3 1 5 1 9 4+ 130
Fusion Gun; Meltabombs
  Exarch 1 5 5 3 3 1 6 2 9 3+ [28]
Fusion Gun; Meltabombs
Falcon Grav-Tank 1 BS: 3 Front: 12 Side: 12 Rear: 10 155
Skimmer; Tank; Fast; Carries 6 models (not Avatars, Wraithlords, Wraithguard, or squads with an Antigrav platform); Linked Shuriken Catapults; Star Cannon; Pulse Laser
Crew 4 3 3 3 3 1 4 1/2* 8 5+ 101
Every 2 guardians have 1 Support Platform to use; Shuriken Pistol & CCW (x4)
  Support Weapons 2 No Stats: - [50]
May not move and fire; Shadow Weaver
  Warlock 1 4 4 3 3 1 4 1 8 4(I)+ [11]
Option Footnotes:
  CC Weapon +1A if used with another CCW / pistol.
  Flamer Template, S4, AP5, Assault 1.
  Fusion Gun 12"R, S6, AP1, Assault 1. +D6 AP at 6".
  Linked Shuriken Catapults 12"R, S4, AP5, Assault 2, Linked.
  Meltabombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
  Pulse Laser 48"R, S8, AP2, Heavy D3.
  Ranger Long Rifle 36"R, Hits on 2+, Wounds on 4+, Heavy 1. If a '6' is rolled to hit, the shot has AP1.
  Shadow Weaver G48"R, S6, AP-, Heavy 1 Blast. Multiple Shadow Weavers use the rules for Multiple Barrages (see p58 of the 40K rules).
  Shuriken Catapult 12"R, S4, AP5, Assault 2.
  Shuriken Pistol 12"R, S4, AP5, Pistol.
  Singing Spear 12"R, Wounds on 2+, AP-, Assault 1. May be used in close combat OR shooting, but not both in the same turn. Against vehicles, has 3*St + D6 AP.
  Star Cannon 36"R, S6, AP2, Heavy 3.
  Wailing Doom No armour save in close combat.
  Witchblade Wounds on 2+. 3 * St + D6 AP.
Total Army Cost: 1412 Pts.
Notes:
For each Rangers or Pathfinders unit in your army at the start of the battle, roll once on the Disruption table.
All units with a save of 4+ or worse are Fleet of Foot.

Models in Army: 63


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 306 1444 17%
Elite (<=3unit) 2 1 250 1500 14%
Troops (>=2unit <=6unit) 2 4 480 1270 27%
Fst. Atck. (<=3unit) 0 3 0 1750 0%
Hvy. Supp. (<=3unit) 3 0 376 1374 21%
Other (N/A) 0 n/a 0 1750 0%
Equipment Summary 6 n/a 120 n/a 6%

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